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Wrong World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #152 | 4.156 | 4.156 |
Innovation | #898 | 2.844 | 2.844 |
Overall | #908 | 2.917 | 2.917 |
Theme | #994 | 2.750 | 2.750 |
Audio | #1076 | 2.563 | 2.563 |
Gameplay | #1096 | 2.563 | 2.563 |
Enjoyment | #1164 | 2.625 | 2.625 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
We are Trying To Show You What a World Looks Like Where Nothing Can Go Wrong.
What code and assets did you not make from scratch during the jam (if any)?
Main Menu, Music
How many people worked on the game?2
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Comments
Cool game and concept! I think it's not fair that the timer started before I could read the guide so maybe show it before the game starts. Also, I'm not sure how to shield myself from the attackers of the enemies, so it's very hard to get 20 hearts.
The visuals are amazing! Suggesting to add music because it lacks it.
Keep it up, want to see more of this!
It was a great and enjoyable experience! However, when the timer ran out, nothing happened :)
The idea is really nice, visuals are nice and the overall aesthetic is pleasing and well done. Some feedback was missing with the interactions. Loved the camera work.
I really enjoyed the aesthetic. I felt the main meu and all that was very polished. I also like the premise of the game. I would have liked there to be more indication of you hitting the enemy. It felt like me and the enemy were just trading blows, which just dropped my time by way too much. But I like the idea of feeding the hearts to the mouth once the enemy is defeated.
Again the visual design was awesome and I really would love to see a full game with this art style. The combat could be tweaked, but considering it was only a week, I think the team did a great job with what they were able to create. Maybe add a flash on the enemy when you hit them to show your attacks are working. Otherwise i think this game has a lot of potential and would love to see it developed further. Good job.
I really enjoyed the aesthetic. I felt the main meu and all that was very polished. I also like the premise of the game. I would have liked there to be more indication of you hitting the enemy. It felt like me and the enemy were just trading blows, which just dropped my time by way too much. But I like the idea of feeding the hearts to the mouth once the enemy is defeated.
Again the visual design was awesome and I really would love to see a full game with this art style. The combat could be tweaked, but considering it was only a week, I think the team did a great job with what they were able to create. Maybe add a flash on the enemy when you hit them to show your attacks are working. Otherwise i think this game has a lot of potential and would love to see it developed further. Good job.
Somehow I saw only that mouth illustration and thought that this is going to be a simple 2D game. It began with beautiful intro screen with lovely music. And when the game started I was a bit shocked of the visuals. Good work. I found fighting a bit too simple, but feeding mouth was a nice idea. Reminded me of some old school horror movie of big plant that has to be fed with human meat. Are you planning to add more mechanics and gameplay?
Ok good aesthetics but I'm kind of lost about the target of the game. Maybe a soft explanation for getting the players onboard may benefit the overall experience.
Love the aesthetic of your game dude. Would love to see a updated version with more places to see after the jam
Hey Thank You So Much For Playing, Sure We Will Add More depth And Mechanics To The Game.
Visuals and Audio were nice! The Main Menu was done really nicely. The tone of the game and the theme were very fitting. I have a hard time with combat after three hearts, I just can't keep up the timer.
Thank You So much For Playing And Feedback, Combat And Balancing Needs More Polishing For Sure.
The visual design is just FIRE! Very cool, I love games in this style. Sometimes objects disappear when the camera is moving.
Thank You So Much For Playing. Wish You All The Best.
Cool art style, the controls could be a bit smoother but still a nice game
Hello Thank You For Playing The Game, I Surly Take That To My Consideration.
Interesting idea, cool art style!
Thank You For Playing And Feedback.
The art style and the concept it REALLY great, i would like some indication when you hi the enemy and also some kind of way to dodge them. Keep up the good work!
Hello Thanks For The Feedback and Playing The Game, ill Try My best To Add Those Features For Sure. Good Luck
The vibe was peculiar, I like the concept. Maybe adding depth to the combat could make things more interesting.
Thank You So Much For Playing The Game, We Absolutely will Add More Feature Like Parry. Good Luck
Interesting artstyle, in a good way! Would have loved to hear more sound effects.
Sure, Thank You So Much For Playing. Good Luck
Art was beautiful. Really digged the vibe and the creepy skeletons with the heart and mouth all meshed well together. Great job!
Thank You So Much I Appreciate that.
great game but adding a way to block/parry would make it 10x better. other than that the art and the concept were very unique loved it !
Thank You So Much For Playing The Game, We Absolutely will Add More Feature Like Parry. Good Luck
Nice job!
Thanks :)
I think the hitbox and combat could be polished up a bit more. Perhaps a parry or a dodge so I don't have to rely on a humongous sword hitbox? Otherwise I like the concept. Good atmosphere. Maybe the mouth could make some more evil noises as it consumes you. Art is lovely!
Hey
Thank you for the feedback <3
We try to add more mechanic for fight and more possiblity
Interesting Game, I like the visual style. Good Job!
Thank u for your feed back <3