Thank you, that is valuable feedback.
Without oxygen, movement is infinite, therefore it somewhat becomes a walking simulator, actions lose weight. It may need some tweaking, and I do consider a puzzle mode without oxygen, but I can see what you are saying. In anyway, I did not want the game to be a plan ahead to finish in less than X moves, hence the last breath sequence, and overall, tried to balance things to not be too punishing.
Have a great day
LungaBelunga
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A member registered Feb 01, 2025 · View creator page →
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Minesweeper meets horror. Deduce where spirits hide in the dark corridors of an abandoned 1950s Sanatorium.
Puzzle
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Thank you so much for playing all the way through and leaving a comment! Really glad you enjoyed the writing and voice acting.
On the trial and error feel, the game is actually fully deterministic, every level is solvable without guessing if you read the lantern, chalk and flashlight logic. But the fact that it felt like trial and error early on is really useful feedback, it probably means the first few levels could do a better job teaching how the deduction works. I'll keep that in mind.
Which record did you miss? Would guess the one on level 11!

