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(+1)

Thank you, that is valuable feedback.

Without oxygen, movement is infinite, therefore it somewhat becomes a walking simulator, actions lose weight. It may need some tweaking, and I do consider a puzzle mode without oxygen, but I can see what you are saying. In anyway, I did not want the game to be a plan ahead to finish in less than X moves, hence the last breath sequence, and overall, tried to balance things to not be too punishing.

Have a great day