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Sorry, I don't know exactly which one I missed. I think it was somewhere halfway through.

Regarding the trial and error, maybe its more that the limited moves (oxygen) conflict a bit with the puzzle aspect of trying to find the position of the ghosts. I'm using the lantern and flashlight to explore the level, but when I move around too much I have to rush to the exit and will probably die, thus having to redo the level with more knowledge. This means I'm just going through the motions, marking ghosts that I already know the position of, instead of deducing where they are. Hopefully this explains it better.

To be clear I think the levels are great and enjoyed the game a lot!

(+1)

Thank you, that is valuable feedback.

Without oxygen, movement is infinite, therefore it somewhat becomes a walking simulator, actions lose weight. It may need some tweaking, and I do consider a puzzle mode without oxygen, but I can see what you are saying. In anyway, I did not want the game to be a plan ahead to finish in less than X moves, hence the last breath sequence, and overall, tried to balance things to not be too punishing.

Have a great day