Merci !
Le rythme n'est pas aussi précis que dans un jeu de rythme au final donc il faut surtout éviter de taper les coussins péteurs.
Antoine Foucault
Creator of
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Thanks, seeing how much you try to beat the best time makes me really happy!
I acknowledge the different between 05,23 and 04,90 is still quite huge for a speedrun game. I just replayed and got 04,88 by taking all of the boxes, so I'm not sure how I could help you. I also tried not taking the third box at the beginning to get a speedboost but I think both options give a similar time. I hope it's not a PC issue, otherwise I'm really sorry!
I understand it can be quite frustrating, I think I beat sub 04,00 only thrice. Tell me if you manage to improve your time!
Great one! I had fun trying to optimize my run by finding shortcuts.
The game was a bit difficult for me, so I only managed to finish the level once (18,44s).
The implementation of the theme is great too, I was taken aback when I learned that I had to do it all over again in reverse at the end! Great level design in such a short space!
One of the most creative ideas I've seen in this jam!
The goal was not difficult to understand, although the first few times I thought I had to drop the items in the hole to give them to the player. Maybe having a visual indication of where the hand grabs the item could help with that.
Overall what the game really lacks is some audio, but the idea and the execution of this ideas were really well made. I loved having the manage the content of the bag, I can really see this idea being expanded to a full game, great job!
Nice entry, with very cute art!
I managed to pass the first level, but maybe some feedback that some tasks are completed would be helpful, especially for more difficult to understand tasks like "Bunny kills a dinosaur" or "Bunny befriends a dinosaur". Also I don't know if I pressed the wrong button but each time I wanted to restart building the level all my objects from the previous tests were removed from the level. It seems more intuitive to keep the objects at the same emplacements.
I like how you managed to make a game engine into a game by placing objects in it. Solid entry overall, with a great introduction and gorgeous art!
Good take on Frogger, fits the theme. I hadn't seen a game like that yet!
I like how the road and the river require different ways of thinking, one where you stop the cars to let the frog move and the other where you can move the frog with the platforms directly.
As the previous comment pointed out, I also felt like it was really difficult to catch the bonus, so I didn't manage to test them out.
Still a great game, I had a fun time!
Definitively one of the best entries I've played so far!
I love the variety of minigames. The detective work afterwards was rather fun too. I played the game twice and it didn't feel right to lose if the detective makes a mistake when we were playing the phantom thief in the first part. Although I must admit I liked the detective a lot too!
Well done, love the HONK button!
I like the card system of your game, it made the twist of "You are the Enemy" quite unique gameplay-wise. It's really fun to try and think where to place our enemies as we see the player becoming stronger and stronger, only to be slayed at the end.
I also love the illustrations, well done for such a short time!