Cool game! Love the skyship vibes and the jetpack is very satisfying to use. A bit of a nitpick, but the "hit to fix" could be a bit faster between strikes, to me at least it felt a bit sluggish
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I upgraded the balloons and found an island. It's mostly fine regarding things being intuitive, though the recycling isn't too engaging. I think that for a showcase the upgrades could be cheaper, just so you can show off the game a bit more, because the core loop needs more work. Another thing that I found to be a bit odd is the piloting being on ER as opposed to QE, do you have plans for the Q button perhaps?
Thank you very much for the feedback! You're totally right! I didn't even think about QE xD
I implemented the engine first and liked E+R for start and stop and intuitively went for this on the steering as well - but thats crap now that i think about it! ;)
About the Upgrades beeing cheaper you're right as well. Didn't think much about it beeing a "show game" - I'm not realy experienced with this. Thanks a lot for the tip, gonne keep that in mind next time!
What do you think about further development plans?
I realised i went away from steampunkt and leaned more to a space game in the end. What would you think about the game beeing transformed into a spaceship game in outer space. Closing up the ship and making an airlock maybe. Maybe make a real ship vehicle controller.
We're all learning here, so don't sweat it. Personally I much prefer a steampunk-y vibe and having the freedom to leave the ship at any point feels really good (could maybe have a better place to land consistently back on the ship). I think the game has a lot of potential, but filling the gameplay loop with interesting interactions will take a lot of playtesting :)