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ViriusLevan

27
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2
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A member registered Dec 25, 2019 · View creator page →

Creator of

Recent community posts

You can actually get yourself “stuck” if you don’t press l/r at the fork in the road (even if you’re in the “right” path), also if you continue this (press l/r) after that happens, you can actually get “left behind” and have the new road despawn before your dude finishes walking over to the next part lol

love how you change up the music as you get closer to the robber

Yeah i mostly just came back for practice on input rebinding and a few other things, seems like i still have a long way to go though with these hiccups haha.

Thanks for bringing that to my attention, it should be fixed now

Really nice game with solid mechanics, good pixel art, and roguelite (hope i got the term right) progression. Great job!

Nice interpretation of the theme, cool way to make a menu, and i like how the overheat bar is displayed next to the ship

Great job on the atmosphere and nice positive message

Yea i actually forgot that Unity had a texture brush to sorta prevent this kinda stuff, goes to show how much you can overlook when working late haha

Thanks man, and yea most of the first day of the jam was just me throwing ideas on a wall while making some random assets, got too tired by the second day to actually come up with anything extra besides that haha.

Good ambience with some creepy vibes, some bugs here and there but that’s just how it is.

Good aesthetics, rough sound, camera has a bit too much damping on the Y axis IMO since it’s a bit hard to see where I’m aiming the super jump

Good choices for sounds, and it’s nice how you can sorta sync up the timing with the music

Animations are really smooth and the pixel art is great.

A bit confusing but pretty great

-Unless the unit code typing is part of some mechanic you’re adding in the future i think you should just add normal unit build buttons. -You should spawn an effect or object animation that indicates where i clicked so as to give more feedback to the player -The factories can get moved slightly by the tanks, is that intentional? -When i click on an enemy unit after selecting my own, they can just move to the unit instead of attacking it even if they are well within range

Sorry that my feedback is mostly about bugs or what’s lacking, but i hope you don’t take it the wrong way

-It’s quite hard but fun -Maybe add an instant boost that consumes 30 energy or so? Maybe a speedometer too -I feel the loss of control when your ship goes too fast in the other direction to be frustrating, on the other hand successfully using the force of the orbit to propel onto other stars is pretty satisfying -it’s pretty hard -didn’t encounter any glitches