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I played the game through to the end text (forgot what the secret # was); it is definitely very ambitious, but unfortunately turned out a bit rough around the edges. Despite the jank though I can imagine what the idea was, and I can easily envision a more complete game with more unique islands, polished mechanics and whatnot.

Besides the obvious bugs, I think the ship model could be altered because currently it’s really hard to jump out and get back in; also I’d add some sort of distance fade so that the islands and rocks wouldn’t just pop into existence when spawned. That’s more of a style thing though and I guess it’s unfair to ask of a jam game.

thanks a lot for playing! Like you realised I had a looooot of ideas and tried to put too mich on one week and couldn't do the "edges", but... to be honest this is the lowest form of scopecreep i've ever had in a jam and I am super super proud, that I made a game I an actualy get some immersion, invoke a feeling and that you at least feel some goal and purpose. Overscope is my biggest weakness and - sure I am not there yet - but i'm slowly but consistently getting better 😉

Super cool, that you actualy played until the # 😀 thats at least 10 minutes gametime? I couldn't be more happy, that ppl really care about the game as much as playing that long and making a comment as well. So - a real and honest: "Thank you for your time"!