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Andreadbx Games

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A member registered Dec 04, 2017 · View creator page →

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its... like, the light of world has faded, and the rabbit restores it,  that's what i could come up in that short amount of time LOL 

Yes!

thank you for playing! 

Omg the art is sooooooooo cute, solid survivor game, with that little touch of gamba :D 
boba op

OH wow, didn't expect to get to play a game show, truly impressed,

Right mix of challenge and chill, loved the amount of polish around the UI, really surprising for a jam game! Great Job!

Great taste in pixel art and colors, the game presents itself very nicely, as gameplay is cool, it just needs a little bit more polish around feedbacks and visibility! Great Job!

Some jumps are REALLY tight, overall i enjoyed a lot the graphic style, you nailed it, not easy to do using few colors and simple graphics, but you made it! Good job!

Incredible game, it is indeed a little rough around the edges, but that's expected for a game jam, the sea waves shader is a work of art, and i loved when the captain gets mad and launch all the cards, amazing effect, good job guys!

Nice mix of classic arcade and modern bullet hell! Great job!

I'll be playing your brackeys game jam 2025.2 games for a couple hours, jump in at: https://www.twitch.tv/siraeron if you want to see your game played live!

Concept is intresting and i see couple polish features that are cool (expecially the see-through effect when occluded by walls), as other said yeah, the turning radius is really undertuned :(

Uhhh, when i saw your name in this jam i couldn't wait to try it (i'm SirAeron from LD :P), another immaculate work of art, always love the level of polish of your graphics! Ofc the game is a bit unfinished, but the core is here!

Love this, so cozy and relaxing, the art is amazing and the sounds complements it very well, not a fan of using enter as a main control in a game tho :D, good job!

Omg, the intro did take me for a ride, i admit it hahahah, was never expecting that, gameplay is very smooth, i appreciate the timing and animations of the attacks, feels very good to play, good job!

Loved the cute art and the simpsons reference on the wall :D, about the gameplay, definitely needs faster walking speed, or at least a couple "lives" before it explode, otherwise the constant restart can feel a little bit too much :D

Nice mini-game game, it's one of the things i always think of when doing a game jam but for one thing or another i never follow through! Favorite minigame is the worms one, while the straps one i had a little confusion on figuring it out :D 

Cute game! Loved the art, expecially the drawings!

Well  done! here is mine: https://andreadbx-games.itch.io/bon

Intresting artstyle with the mixing of pixel art and 3d! Gameplay it's simple but a refreshing take on snake, good job!

The idea of the game is intresting,  the difficulty curve is  merciless!  maybe  would have been better to ramp  up the fireballs and the  conveyor speed over  time to  what  they  are now to get the player accustomed with this pace! Love the art :D 

here is  mine: https://itch.io/jam/brackeys-13/rate/3345162 gonna play yours soon ^^

Amazing entry! The ui and overall art feels really, really polished, gameplay is fun and feels smooth enough, surprising depth with auguments and stuff, congrats!

Amazing entry right here, everything feels  so polished it's incredible! As gameplay, i liked the crossover from old snes space shooter games and roguelikesque progression!

Thank you for the kind words, i kinda have already a post-jam-ish version, but i just added long inserters (inserters that can insert stuff 1 tile further, if you are not familiar with the genre... that's something that changes everything in the gameplay basically, allowing for crazy stuff) was already planning the shortcuts, about drawing conveyors... that's something that i can't even fathom how to do honestly lol, despite the apparences, my knowledge of code it's extremely limited!

Very unique game, i love this kind of retro/abstract graphics, it's something very uncommon to see nowadays, the concept of the game is nice, i would have loved to see this integrated deeply into a game loop, nice entry!

Cute game! and the fact that the otter catches 5 fishes getting 5 dollars to then have to spend 5 dollars to eat one fish is a nice metaphor on the hypercapitalistic world of today (/s, but thinking about it, not even too much lol), good job!

Driving the Snaketruck is incredibly satisfying, intresting to integrate snake-like mechanics with tamagotchi, and you did this in 8 hours? that's remarkable! great job!

Yeah, despite the tutorial, i understand that the progression can be ambiguous at time, expecially for people less familiar with the genre, i'm happy you liked it tho, it was extremely tiring but in the end was worth it i think, thank you for playing!

Oh wow, it's amazing that you got inspired by this to make 3D! Welcome to the amazing world of 3d art then :D 

As for the robot cat to be involved, i know, i wanted to voice every request he made, but in the end i was sooo tired and the deadline was looming, didn't put reaction on him when feeding because it could have been annoying when feeding a large volume of items, in retrospect the pace is not that high to warrant that, but go figure it when in the heat of devving lol, thank you for playing and for the kind words!

a friend of mine who is not familiar with the genre was confused too by this hahah, but it's nice feedback to know, we should always stride to make our games as intuitive as possible, thank you for playing ^^

you have to put them so the arrows are on the two things you want to connect, you can rotate them with R, there is a triangle indicator for the direction, but you are not the first being confused by this, maybe i should have shaped it more like an arrow!

you need inserters to move stuff from the extractors to the belts and to belts to other structures and to feed the cat, that's what is missing here! 

Too kind hahahahha, its a miracle that this code is working to be honest, but thank you very much :D 

Great game! at first is not very clear that you have to raise his mood to get him to heat something, and maybe the hunger bar should be reversed to be more intuitive, other than that it's an amazing game, graphics are cute and really polished (the UI with all the little icons is sooo professional, love it), audio is top notch too, really impressive entry guys!

yeah, i wished to add those, but being myself kinda bad with code, couldn't find a way in time, in retrospect i should have shoot for long-hand inserters that could have been easier to code lol, thanks for playing :D 

It's a really intresting concept, multi-level pinball with Tamagotchi mechanics, very original.

Audio and Graphics are cute and mesh very well togheter!

Gameplay wise, i find it a little hard "directing" the chonky boi where i wanted, but to me it's understandable given the time and the uniqueness of the mechanics, not easy to balance on first try, nice job!

The amount of polish in this is ASTOUNDING, really professional, YO-HOO JAMMIE! the gameplay loop is a nice variant of the classic memory game, of course the polish make it super-juicy and enjoyable to play, congratulations guys!

YAY! blink and you'll miss it, the planet exploded for the first time while i was reading that you have to constantly watch it, timing 10/10 lol

i LOVE autochess/autobattlers games, and i loved this, it's an intresting spin on the genre, of course it can be balanced and expanded, but the core foundation is really solid! Only one thing i did appreciate less is the fact that your melee warriors tend to overlap merging into one, so it would have been nice to have a system that prevented this, other than that, amazing entry! And i got the icecream! (I was expecting Lucy to be way more difficult, but i understand having it not too much punishing for the jam's sake lol)