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DPU

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A member registered Aug 14, 2024 · View creator page →

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I have over 300 rounds played and I still whiff it haba. Thanks for playing!

For sure no problem! I got a small performance hitch when I was walking around the top part of the map as well, I think there were like 3 ish guard lights I could see. But yeah the atmosphere was well done.

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We're using the auto smoothing in Unity as well as a smoothing shader. Then Beautify Unity addon for the screen space effects. 

Yeah, I can model stuff like Synty, but for a 4 day jam it was better to put the focus somewhere else considering we already had the assets haha. 

Very great spin on the standoff mechanic, we went much simpler with ours haha. Great job!

My first idea was vampire related too! Haha great work!

Atmospherically pretty good. Definitely felt like I was sneaking around a dark area looking for diamonds haha. I was however able to grab diamonds without being next to them. Also wasn't quite sure how the enemy detection worked as randomly they would do a 180 to see me. Great job though!

Atmospherically pretty good. Definitely felt like I was sneaking around a dark area looking for diamonds haha. I was however able to grab diamonds without being next to them. Also wasn't quite sure how the enemy detection worked as randomly they would do a 180 to see me. Great job though!

Love me some DDR related games. 

Visually cohesive pixel art and the audio is equally good. I wish there was some more variety in the gameplay (different guns/more enemy variety), but what is there works. Great job

If only trading in the real world were like this, I wouldn't be here haha. 

I tried a few times but couldn't get a win. The last time all of their times were the same so I wasn't sure what I was supposed to do? Design wise it's well done. very cohesive and punchy. 

I think this is intended to make you have to count yourself

I don't have the platformer hands like I used to, then you slap movement caps on me? Haha. Visually really well done! Audio is great as well, not sure if the slide when you come to a stop was intentional or not but certainly made precise movement tricky! Great job!

I'm mad at you because your ghost beat me in the finals of a tournament... but glad ya'll had a great time! haha

Yeah we thought about a time slowage to show a bullet travel to then reveal who's bullet it was, but yeah just ran out of time. Focused on a core things. 

I didn't know how bad my internal timing was til we made this.

Yeah Zac was MVP by far

Sorry about that! 

I tested it. One person host and only one other can join with the code. Hope it works! Y'all can try to join the same tournament! 

Haha yeah, not too much interesting outside. Though you are required to toward the end. Hopefully you made it past the coding task and were able to enjoy the rest of the game. Thanks for playing!

You caught me. I'm a smooth brainhaha

Thanks for playing!

Good feedback, we've been tracking the non skippabke intro, probably the most consistent feedback we've received. The head bobbing is a new one. I think making a slider or just an on and off setting for that would be good. I do know some prefer it but having it optional would help for those that don't like it or have motion sickness. Thanks for playing!

I'll try to give it another go, I don't know about a leaderboard though haha

Played F-Zero X as a kid, this is not how I remember it lol

Surprisingly hard game, once you messed up there's no way I found to correct yourself haha. So basically, you're going to get arrested. 

A slight tutorial would have helped invite me into the game. Perhaps some animations on the flat images. But great job sticking to your idea and making something from it!

Was interesting, but I got stuck on the third little task to do when the text appears. Maybe I'm just clueless haha. Visuals were great together along with the sound, although I think the cannon hit sounds were much too loud. Great idea tilting the entire boat using the captain to aim the cannon. 

Great entry! Why is it always a red button? haha

Rage game for sure, but I couldn't entirely tell how to avoid some thing, like the super fast spinning axe or the fire mage torch. Something like that is very important, and not sure if it's intended but on my third run the dungeon looked completely flipped or different entirely, if that is intended that makes trying to remember where the traps are and saving progress completely moot. Was actually kind of nice to see the Synty assets. I don't think there's an issue with people using them, they're good assets. 

On my first playthrough I killed that knight immediately, but then I understood it. What an interesting idea to control the boss and make the knight win lol. Like, bro did no dodge rolls, no ducking, He just ran it down mid lane into my axe. Great interpretation of that theme!

I've never wanted to click harder in my life. Felt like a step back in time with the popups haha!

Thank you! Will look when I can tonight! 

Firstly thanks for playing! Yes I personally noticed the door one haha. Unfortunately it was after the bug fix time period, but thanks for pointing it out! 

The typing challenge was a bug turned feature. We want people to feel like hackers haha. 

First, thanks so much for playing! Glad you enjoyed it! Second, yeah that's the biggest complaint we've gotten and have made improvements for post jam. Can't believe we didn't do it in time for the jam lol. 

Haha, thanks for playing!

George was the initial idea name and we just never changed it haha. Originally the baddie was gonna be a Ghost named George... But then we just asked ourselves... Why not Evil Brackeys? Haha, thanks for playing?

Thank you so much for the feedback! Sounds like you got the full and intended experience! 

Thanks for playing!

The computer should boif after you pick up the can of Dev fuel.