It took me a bit to figure out the perspective at first but once I did it was a cute game. I spent a while thinking there was another breach elsewhere before figuring it out. Nice sounds for sure too!
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thanks so much for playing Michael! I think this is one of the most reoccurring feedback I’ve gotten so I’ll add it to my tool belt moving forward to prevent too close of a camera, and maybe to introduce the level in a cutscene so players can know where to escape. Thanks again, future updates will include an arrow pointing to the breach haha