That's such a great game. I really love it ! You did such a great job in all aspects possible. The Gameplay, the music, the art style. Well done ! It's my favourite game so far
Mayouni
Creator of
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This game totally blew me away! You have achieved a great level of quality on all fronts, you really nailed this. I really would like to see a full length game with this concept and this style. I love the pixel art style, the music, the colors, the design and the gameplay, so basically everything about it :).
I love how the game blends genres and I can see this being developed into a great roguelike where you ''deckbuild'' with different ingredients that can roll into your inventory and purchase items along the way. The twist where you heal the characters instead of defeating them is just so clever too. Massive props for the great tune too. Five stars!
I have few suggestions:
-Maybe you could try to add a main menu with different levels.
-Also adding a clear finish point could be nice ( it could be a flag all the way on the top or something like that). And also say to the player that "he won" when he arrives at the top.
-And like someone else said already, maybe a timer for more challenges could be nice.
I hope those suggestions inspire you for future updates or games :)
Very atmospheric game that really immersed me in the situation. It's really cool, well done! The user manual was clearly made with a lot of attention to detail and felt realistic. It definitely gave me the lethal company vibes in more than one way. It was a little bit hard to figure out how to get the power on, and when it's off the game really is too dark.
Well done it works well. I got scared by the explosion sound because it's way more loud than the beeping sound. I think a little music in the background could also be nice. And in your tutorial you say that "the error type is what blinks at the right side" but actually it's on the left side. So it was unclear at first but I understood the second try. Great job !
Hi, I really love how your game looks, the visual and the audio and the movement. I also like that the 24 hours become 24 minutes for you to explore.
But I got stuck. Maybe it's my fault or maybe it bug out, but I didn't find any way to go at some point. I talked to all the NPC + try to explore everywhere, but I was stuck. I didn't find any keys to unlock the 2 dungeons door or to make the guarding dog move or to move the rock that block entrance.
Maybe it could be an upgrade to either add a map or make it a bit more clear where to go.
Otherwise well done you did a great job !
