Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

JumpletView game page

jump and roll
Submitted by Reeveho — 4 minutes, 24 seconds before the deadline
Add to collection

Play game

Jumplet's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#4153.3753.375
Theme#11982.5002.500
Gameplay#12422.3752.375
Overall#13332.3542.354
Enjoyment#14652.1882.188
Visuals#15192.1882.188
Audio#17801.5001.500

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You can't lose or die.

What code and assets did you not make from scratch during the jam (if any)?
None

How many people worked on the game?
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I like the idea of switching between a regular sprite to little balls. Although, I found it very hard to jump on those small cubes and turning my character to little balls on the maze-looking area because of the way the character jumps too fast. The character is also very floaty and does go back up every time I fall off the map.

Submitted

The character is cute and the concept is cool! But it's a bit hard to understand the controls with the gravity/physics. 

Submitted

Cool dissapating charater idea!

Submitted

This is a very neat concept for a platformer/level game, and can definitely be expanded on, with some few refinmenets:
- By disassembling the character for a longer time, floating in space, and reassembling again I managed to bypass the entire level and was launched up into the sky.
- The character controller could use some refinement as it is a bit hard to control at the moment. I would say make it more rigid, but it doesn't really fit with the player - a pool of water - so I don't really know in what way you would tweak it.

Submitted

Neat idea and quite satisfying to disassemble the character. 

Submitted

a really REALLY promising idea. however, i just couldn't get the controls right. i felt not snappy enough. i mean. 

the character is a piece of goo, so what am i expecting right :D

maybe just not my cup of tea, but as i said, i love the concept and the visuals are really satisfying :)

Submitted

Great implementation of physics, I do want to see more levels though

Submitted

Nice concept

Submitted

Interesting and unique movement mechanics feels fun to spilt into balls and reforming just feel a bit confuse with the gameplay loop not sure where I am suppose to go.

Submitted

Cool Concept, nice physics.

Developer

thanks!