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Again and Again's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #882 | 2.807 | 3.200 |
| Innovation | #1067 | 2.631 | 3.000 |
| Enjoyment | #1094 | 2.719 | 3.100 |
| Overall | #1232 | 2.485 | 2.833 |
| Theme | #1248 | 2.456 | 2.800 |
| Visuals | #1278 | 2.543 | 2.900 |
| Audio | #1624 | 1.754 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Performing simple actions leads to different results.
What code and assets did you not make from scratch during the jam (if any)?
TileMap
How many people worked on the game?1
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Comments
Loved it! I like how each level is different enough to remain engaging. I could definitely play more levels
I really like the mechanic of the game, it made me want to play more levels. I really enjoyed it, it was really fun. I really love this dark pixel art style, really cool! Well done !
I like the idea of reusing the same mechanic and varying it from level to level. A few of them were quite challenging (the speed one was especially hard to control). The lighting looked really cool too. Add a bit of variety in each of the puzzles (was there much difference between moon and strong legs?) and you've got a decent puzzle platformer.
Really fun concept! I liked that the bodies persisted after death. Could be really cool with more complicated levels. Great job!
This was nice! I liked the 2D lighting effect, it looked good and felt like quite a clever implementation. I was able to clear through in one sitting.
fun concept! smart to efficiently use the same level but changing it up through rule changes such as player controls and speeds or small level gimmicks, it worked pretty well. graphics are nice and sfx is pretty decent. the only thing i can maybe critique largely is how slow the player is, since some of the changes were pretty basic that the whole level was the same except for one tiny thing which didn't really alter the experience that much. for instance, player changes made the whole level play different but level 7 only had one change at the end which made the rest of the level just monotonous. if the player was faster overall with more momentum it would've alleviated this a bit. otherwise, good potential.
nice work!
Cool concept, and feel! Just needs some more content and (in my opinion) a bit more variation. Perhaps addative changes persisting through levels, or a larger level with more possibilities could help?