Great first game! I don’t really have much to add that hasn’t already been commented on. Fiddle with numbers, try adding easing to the movement (not moving instantly), have your friends try it out and see what works and what doesn’t. Even though collecting all the coins doesn’t do anything, it’s nice you got a counter there at all, which is great, keep it up!
Play game
Nothing can go wrong - pc download's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #966 | 3.000 | 3.000 |
| Gameplay | #1039 | 2.632 | 2.632 |
| Theme | #1097 | 2.632 | 2.632 |
| Enjoyment | #1191 | 2.579 | 2.579 |
| Overall | #1197 | 2.535 | 2.535 |
| Audio | #1210 | 2.368 | 2.368 |
| Innovation | #1512 | 2.000 | 2.000 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
There are random traps over the course of the game
What code and assets did you not make from scratch during the jam (if any)?
I used game assets from brackeys godot game tutorial
How many people worked on the game?1
Comments
Great Job on getting your first game published! It's pretty solid. Adding a small plot or story line to begin the game and setting a goal for the player would be the next step towards the development of this game. Keep at it. This is a really great start.
Really cute game, If I were to give some feedback, I think the character would control way nicer if you added some coyote time (after you step of a ledge, you still have like half an second to jump), and maybe a bit more control to the jump, so that how long you press it for, determines how high you jump.
Also a bit more gradual difficulty curve would be nice, as the game starts with some really tight jumps. it's pretty easy to get stuck at the begging, stopping the players from exploring the game further.
But i'm just nitpicking here, for your first game it's really solid.
Nice job getting your first game submitted! Only up from here, keep at it!
That's a cute little game, with nice controls, for your first game it's great ! Well done :)
I have few suggestions:
-Maybe you could try to add a main menu with different levels.
-Also adding a clear finish point could be nice ( it could be a flag all the way on the top or something like that). And also say to the player that "he won" when he arrives at the top.
-And like someone else said already, maybe a timer for more challenges could be nice.
I hope those suggestions inspire you for future updates or games :)
Cute and simple game! Is this your first game?
Keep up the good work!
Cute little game with responsive controls, I can see it becoming a precision platformer. Nicely done!
I managed to die a lot, but I really like platformers! The assets make the game pop. I do wish there were more falling chairs. Maybe if there were more, instead of needing memorize their locations. You can slow down their fall so players have a chance to react.
I collected all the coins, it's a cool platform game, I wish there were more levels!
Nice game! I wish I could see how many coins I collected. Well done!
Nice usage of the assets, I felt like I know them from somewhere. I would have like there to be more save points, that's too difficult for me. And why chairs hurts me? haha
Great art, not exactly sure how to win after collecting all 8 coins. God that's a funky musical vamp, very dissonant and uneven (2+3+3) and I'm kinda for it lol. I enjoyed having to platform around to collect all of the coins. I think you tinker with some other little platformer tricks to make it feel even better such as frame buffering for jumps and coyote time (named after Wile E himself)
I realized that am not good at platformers ^^" but the visuals were great :)






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