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IndieBen

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A member registered Jul 05, 2022 · View creator page →

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Thanks ! ah I think I know what happened, i made something like : if you win 10 times you can pick all 3 rewards, if you win 9 times you can pick 2 and if you win 8 you can pick 1. So it feels like it s not working because you need to select the number of rewards based on your number of victories. but as I did not explain it anywhere i think, it s confusing 😅 

yes it's not that easy but I'll keep iterating on it :) thanks again for the feedback

Thanks for the feedback again :) 

Oh, you were supposed to get new units as a reward for the next run ( archer / assassin etc ) I'll try to see what happened. I was wondering if I should also lock archer items or let them to " tease " what you can win, but maybe I should lock it. 


Ah I see, yes maybe we should be able to make more money with flipping rather then selling necros 😅 . That makes more sense. I need to rework all of these things. 


Not that easy to make a game feel good 😅. 


Thanks for the feedback :)

Ah yes I see what you mean. Yep especially if the enemy can have them and not you 😅 will probably rework that part of the progression :)

Thanks ! Well indeed now archers and assassin's are unlockable. So once you beat the boss you can pick them to unlock them to loot them for the next run :) 

That's the idea now, you can get them over time ( but maybe I need to balance the difficulty a bit ). 

Will create spécial units / bosses to make it more interesting :)


Thanks for testing !

HI :) I started adding a more roguelite progression system to the game :) still early implementation but I hope it s more interesting now. 

Hi ! I started to add a more roguelite progression to the game , still early but I hope it's more enjoyable that way :)

HI :) I just started to add a roguelite approach to the game ( like run of 10 days and so on ) if you have time to try it at some point let me know if it's in the good direction or not :) 

谢谢!不过我不是13号队的成员,抱歉。我是用 ChatGPT 来翻译的,我没有 QQ,也不会说中文,不好意思。

Thanks for the answer :) 

I see what you mean. 


Indeed, once the grid becomes much bigger. It's less of an " issue " I did not think about that. 


Good luck with the dev of the game :)

Well done ! bookmarking for inspiration ;) 

Very nice entry, but I am curious why making the movement left right up down in an isometric grid based ? it does not feel really intuitive I think ? but anyways, relly cool entry well done :)

I'll take more time to play it again, I was  not sure about the mini games but it seems you can skip them further down the line so I'll give it another try :) but cool art and cool concept :)

I'll bookmark it as inspiration, it's a great idea that deserves to be push further, keep working on it :)

Nice concept ! you could probably either turn it into a bottom of the screen desktop game or a deeper cozy bug sim. Well done :)

Love the visuals ! not really my type of game but I can still feel it was well made :)

Thanks for the feedback :) yes I think it would have been easier to play like that 😅 to be faire first I was trying to do it in a way where we don't control the hiker, more auto movement and we act like " god " reshaping the land to make him reach the portals but it was weird so I decided to add movement control, but I realize that probably it would have been simpler and better with Wasd 😅

Thank you very much ! Glad that you liked it overall. Yes sorry for the controls 😅

Thanks for the feedback ! Yes I should have rework the controls and the UI explaining them 😅 sorry for that. 

Glad that you liked the visual style.

Thank you very much ! Yep somehow I was not sure how to make the controls work well 😅 I should have play a few games for inspiration in between to figure out a better way 😅.

H'ah sorry to hear that. 

Left click to move. Right click to interact ( and various numbers to do various things with right click ) but controls are not really easy for now 😅 sorry for that.

Thanks ! Well. All from itch :) 

Thank you very much :) yes I did not take time to polish the controls enough 😅 I was wondering if there's enough to it to make a full game, maybe it could be ^^

Thanks !, it's not a skill issue. I did them a bit janky 😅 sorry for that.

Thank you very much ! Yes I need to improve the controls somehow 😅

Hi, sorry to hear that 😅. 

For chopping a tree, it's right click ( left click is walking ). So you need to press 1 and right click on a tree.

Thanks :)

Nice game ! love the art style and the puzzle aspectg of it :)

I think you got a cool concept! needs to be refined for sure but you could turn it into a bigger project I think ( the bullet hell / back pack base building idea ) :)

Nice concept! but did I miss how to be able to rotate chairs adn armchairs and sofa or is it something we cannot do ? for thingfs on the wall it was working ( I mean auto snap working but still working )

As other said, great concept. It s a good idea to take a solid mobile game concept and make it more " Steam friendly " so I think you should definitely keep working on it :) just, the mouse controle to move on the map was kind of wird / janky. Otherwise well done :)

Super cool and super strange somehow, well done ! 

I think I would have enjoyed more if it was not laggy on my laptop :/ was hard to shoot with the lag. I usualyl have a quite good laptop performance wise so not sure what casued it, but seems cool anyways :)

balatro it even more :) 

Interesting concept, you should push it further, and yes this art style is more engaging than the previous one :)

Thank you very much :) ( yes sorry for those controls 😅 )

Oh 😅 will check. Thanks :)

Thanks for the feedback ! Yep sorry for the janky control 😅 

Oh, what do you mean for the itch page ? 2 full screen buttons ? Will see what happened.

Hi ! Oh the sprite is a bit off, you need to go on the " top " part of the portal. ( Click on the top part of the portal and it should work 😅 ) There are 5-6 levels currently and an editor at the end :) 

Thanks !

I like the idea :) you mean " single player " tournament right ? ( I am not sure yet how to make async multiplayer 😅 ) Like a series of fights where we cannot change our team, ( but still reset between fights or not ? ) and / or for waves, in that case I guess we don't " reset " our team, so we need to last as much as possible or something ? I like these ideas. Could be fun indeed ( and more challenging ).

Thanks a lot ! That gives me elements to brainstorm and iterate further :). 


Will explore these ideas further. 

Yes it makes sense, paying for info could show the condition as well, as a useful thing for experienced players, that makes sense.

Thanks ! :)