Thanks ! ah I think I know what happened, i made something like : if you win 10 times you can pick all 3 rewards, if you win 9 times you can pick 2 and if you win 8 you can pick 1. So it feels like it s not working because you need to select the number of rewards based on your number of victories. but as I did not explain it anywhere i think, it s confusing 😅
yes it's not that easy but I'll keep iterating on it :) thanks again for the feedback
IndieBen
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Thanks for the feedback again :)
Oh, you were supposed to get new units as a reward for the next run ( archer / assassin etc ) I'll try to see what happened. I was wondering if I should also lock archer items or let them to " tease " what you can win, but maybe I should lock it.
Ah I see, yes maybe we should be able to make more money with flipping rather then selling necros 😅 . That makes more sense. I need to rework all of these things.
Not that easy to make a game feel good 😅.
Thanks for the feedback :)
Thanks ! Well indeed now archers and assassin's are unlockable. So once you beat the boss you can pick them to unlock them to loot them for the next run :)
That's the idea now, you can get them over time ( but maybe I need to balance the difficulty a bit ).
Will create spécial units / bosses to make it more interesting :)
Thanks for testing !
Thanks for the feedback :) yes I think it would have been easier to play like that 😅 to be faire first I was trying to do it in a way where we don't control the hiker, more auto movement and we act like " god " reshaping the land to make him reach the portals but it was weird so I decided to add movement control, but I realize that probably it would have been simpler and better with Wasd 😅
I like the idea :) you mean " single player " tournament right ? ( I am not sure yet how to make async multiplayer 😅 ) Like a series of fights where we cannot change our team, ( but still reset between fights or not ? ) and / or for waves, in that case I guess we don't " reset " our team, so we need to last as much as possible or something ? I like these ideas. Could be fun indeed ( and more challenging ).





















