Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

IndieBen

499
Posts
1
Topics
66
Followers
168
Following
A member registered Jul 05, 2022 · View creator page →

Creator of

Recent community posts

Thank you very much :)

Thanks for playing it. Did you try from mobile or laptop ? It might be a bit too sensitive 😅

I bookmarked it for inspiration ;) I don t know why after kicking the butt of the wizard out of the map it did not stop but I coul dhave play longer !

Fun Concept!

Cool idea but on my side it was laggy and hard to control so I stopped quite quickly. But good implementation and nice design :)

Not easy from a laptop without a mouse I guess haah but well done and beautiful graphics

Interesting idea and perfect for puzzle problem solving on the phone. maybe a tutorial directly inside the levels would be better. keep working on it :)

Simple but challenging, well done :)

Interesting, but I fel frustrated that I could not really organize the production how I wanted. could have been a great factory food sim, but I felt limited by the need to draw to the border to connect ? I am sure you can improve it and make it a good game, cool concept :)

Hum , hard to say ! i am not sure in unedrstood, why would a snow pile allow me to click on snowball somewhere else ? it a abit strange. i got few bois but not sure what they were doing. I guess you ran out of time, with a bit more explanation would probably be more fun :)

simple but fun :) could probably be turned into a little mobile game :)

Thanks ! Yes I tried to give them different behaviors 😅 red one is the worst haha. 

Yep and with Bezi X Unity it's super easy :) I also started making an apk ( or aab or something ) to push it to the play store once refined ^^

Thank you very much :)

Thanks for the feedback ! Yep I need to add some instructions 😅 sorry for that.

so the idea is good, and it fits the theme, but it s quite short, i can finish it in 2 minutes it seems, only 2 level. 
It could be a good little game, keep working on it :)

Good idea! but difficulty is quite high. 

a Solid entry 1 the gameloop is there. I played a few rounds which means that it s good enough to play several times, well done :)

Love the art direction and the simplicity. Not sure if I totally understood what I was doing to complete levels but overall good concept :)

Thanks for the feedback !

Thank you very much for the kind words :) 


Will try your game as soon as I can :)

Well done !

Thanks ! ah I think I know what happened, i made something like : if you win 10 times you can pick all 3 rewards, if you win 9 times you can pick 2 and if you win 8 you can pick 1. So it feels like it s not working because you need to select the number of rewards based on your number of victories. but as I did not explain it anywhere i think, it s confusing 😅 

yes it's not that easy but I'll keep iterating on it :) thanks again for the feedback

Thanks for the feedback again :) 

Oh, you were supposed to get new units as a reward for the next run ( archer / assassin etc ) I'll try to see what happened. I was wondering if I should also lock archer items or let them to " tease " what you can win, but maybe I should lock it. 


Ah I see, yes maybe we should be able to make more money with flipping rather then selling necros 😅 . That makes more sense. I need to rework all of these things. 


Not that easy to make a game feel good 😅. 


Thanks for the feedback :)

Ah yes I see what you mean. Yep especially if the enemy can have them and not you 😅 will probably rework that part of the progression :)

Thanks ! Well indeed now archers and assassin's are unlockable. So once you beat the boss you can pick them to unlock them to loot them for the next run :) 

That's the idea now, you can get them over time ( but maybe I need to balance the difficulty a bit ). 

Will create spécial units / bosses to make it more interesting :)


Thanks for testing !

HI :) I started adding a more roguelite progression system to the game :) still early implementation but I hope it s more interesting now. 

Hi ! I started to add a more roguelite progression to the game , still early but I hope it's more enjoyable that way :)

HI :) I just started to add a roguelite approach to the game ( like run of 10 days and so on ) if you have time to try it at some point let me know if it's in the good direction or not :) 

谢谢!不过我不是13号队的成员,抱歉。我是用 ChatGPT 来翻译的,我没有 QQ,也不会说中文,不好意思。

Thanks for the answer :) 

I see what you mean. 


Indeed, once the grid becomes much bigger. It's less of an " issue " I did not think about that. 


Good luck with the dev of the game :)

Well done ! bookmarking for inspiration ;) 

Very nice entry, but I am curious why making the movement left right up down in an isometric grid based ? it does not feel really intuitive I think ? but anyways, relly cool entry well done :)

I'll take more time to play it again, I was  not sure about the mini games but it seems you can skip them further down the line so I'll give it another try :) but cool art and cool concept :)

I'll bookmark it as inspiration, it's a great idea that deserves to be push further, keep working on it :)

Nice concept ! you could probably either turn it into a bottom of the screen desktop game or a deeper cozy bug sim. Well done :)

Love the visuals ! not really my type of game but I can still feel it was well made :)

Thanks for the feedback :) yes I think it would have been easier to play like that 😅 to be faire first I was trying to do it in a way where we don't control the hiker, more auto movement and we act like " god " reshaping the land to make him reach the portals but it was weird so I decided to add movement control, but I realize that probably it would have been simpler and better with Wasd 😅

Thank you very much ! Glad that you liked it overall. Yes sorry for the controls 😅