Thanks ! For sure I'll need help with QA :) it's super helpful.
IndieBen
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Thank you very much for the feedback :) I also asked on Reddit and yes most people prefer the old style so I'll probably keep it but improve a bit shading / lights.
oh yes I found these bugs recently I added them to the list of things to fix for next update, thank you so much for the help :) in the future I plan to have around 100 different figs to collect ( and it will be more interesting in terms of fighting strategy as well I hope :) )
Thank you very much for the feedback !
Actually for the money, I forgot to replace with the normal starting amount 😅 I put 1000 for some tests but forgot to change it back will update the build soon 😅
For the items for Necro and others it's planned, I did not have time before releasing this version but in the full game I plan to have around 100 different units.
For the Slime, I did not think about merging them but it's a cool idea ! Might add it :)
Another person suggested to add qualities to the items ( like cheap, good quality etc ) and to link that to start changes as Well, I think it could be a good way to allow to increase unit stats and adding another reason to hunt longer for good deals.
Thanks for the feedback :)
Thanks for the feedback ! Yeah normally there's a little scale system for enemies to be stronger but I made it too light so you don't really feel it ( and also it's mostly at the beginning, once you reach day 10+ it does not change anymore ) so I'll rework it to make it much more progressive and challenging :) ( and I agree currently the enemies teams composition is quite random in terms of " factions " as well 😅 ) I'll have to work on the balance, challenge and so on :)
But happy that you like the concept, that's what I am trying to validate with this early prototype
Thank you very much for your feedback. I am super happy that you played that long :)
I think it's a great idea ( the quality / grade ) I'll definitely go that way to make it more interesting. I guess I should maybe also able to disassembling sets so that you can change parts with better ones along the way.
It's a great way to do more with less ( visuals ) so I really like that idea.
Thank you very much for your help !
I liked it but I would say that using some pixel soup for the food was probably not a good idea, it does not work well with the other visuals I think. ( but probably it would have take too much time to hand draw all the dishes ) it would be more fun to see the dishes and the ingredients removed / added I think :) but still, great concept :)
I like the idea behind the game :) it was a bit hard to play as for some reasons it was full screen on my laptop but the instructions panels were super small ^^' , I think it's worth to continue working on that game :) I like it. Not sure how to add much more levels but I am sure you can find something.




















