Thanks for the answer :)
I see what you mean.
Indeed, once the grid becomes much bigger. It's less of an " issue " I did not think about that.
Good luck with the dev of the game :)
Thanks for the feedback :) yes I think it would have been easier to play like that 😅 to be faire first I was trying to do it in a way where we don't control the hiker, more auto movement and we act like " god " reshaping the land to make him reach the portals but it was weird so I decided to add movement control, but I realize that probably it would have been simpler and better with Wasd 😅
I like the idea :) you mean " single player " tournament right ? ( I am not sure yet how to make async multiplayer 😅 ) Like a series of fights where we cannot change our team, ( but still reset between fights or not ? ) and / or for waves, in that case I guess we don't " reset " our team, so we need to last as much as possible or something ? I like these ideas. Could be fun indeed ( and more challenging ).
Hi, thanks a lot for the feedback !
So in that case it would indeed make sense to add bosses or something every 10 days or so and add new faction after as a reward. So that each new " 10 days run " feels a bit different with new units and new synergies possible.
Ok I'll try to rework more the difficulty 😅
Thanks for the helpful feedback ! I'll also add you to a list of people I'll give a Steam key for release :) ( still some way to go before 😅 )
Hi, I tried to scale up difficulty over time, if you have some time to try let me know :) ( basically the enemy will start making better placement after day 9 )
Also, I wanted to ask you, do you think I should do something like that :
Every 2 weeks, add a " boss " and only allow the player to buy other factions after ? Like you start only with Humans, then you can get orcs in the listing and then elves, undead, etc ? Or should we have access to most factions ( weak units ) from beginning and just gets stronger units over time ?
( I still need to rework the fights in the listings )
Ah yes. Scaling difficulty between runs, I did not even think about that yet 😅 can definitely do that.
Yep a bit like super auto pets ( which I played for inspiration haha ).
That could be interesting for Neutral fights, a timer to win, and the neutral being stronger and you lose something if you lose ( maybe a random item in your inventory ) that could make it more challenging and interesting I like that idea thanks.
Yes I'll keep improving my current version before adding the other units, it was just to tell you the next steps :)
Thanks again for the feedback, it's really helpful for ideation and motivation.
Thanks for testing again ! Ah, maybe I can think about that ( seeing the avatar somewhere else with infos ).
Thanks ! Yes I think I will do the toys bit turned in fight and a version front in shop / inventory.
Yes I need to reduce the font size 😅 glad that you like the new ideas for the battlefield and buildings, I'll keep improving the visuals.
Ah I see what you mean. it happened to me a couple of times as well 😅 maybe I'll add a message saying " are you sure you want to sell X items "? Or something like that.
Thanks again for the feedback, this is super valuable to me :)
Thank you very much for the kind words !
Maybe I can add a few seconds to the flash sales so it gIves a bit extra time to sell stuff before it ends.
Ah, you are right the fight listing are currently easy and no real risk, I need to work on that. ( If you have ideas for what could be at stake / what would we lose if we lose a fight listing , I am all ears ).
I need to think about some sort of goal to complete the game experience I guess. Maybe some sort of leaderboard or specific goals or boss fights et the end or something 😅.
I plan to add around 60-70 units and have deeper synergies / combos / strategies.
But indeed I need to fix those issues.
Thanks a lot for the feedback and glad that you liked the concept :)
Thank you very much ! I am happy that you played that many rounds in the current state of the game :)
Do you mean you would like to see gear quality in the team panel directly ?
Ah yes I think I can add hands at least that would " move " the toys during attacks phase to make it more like people playing with them.
I added some fights in the listing feed ( to win neutral units ) but Maybe I can try to think about tournament or something as well.
I plan to have much more units ( and let people feel more free to combine units and gears ) ( probably around 60-90 units ).
Thanks a lot for the feedback :)
Thanks for the feedback ! Yep I'll add volume control soon 😅 sorry for that.
Oh ok interesting, I was thinking that it's better without the visual scroll bar, but now that you say it, it's actually easier to scroll faster with the handler. So I will put it back, thanks :)
Did you enjoy the game otherwise ?