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IndieBen

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A member registered Jul 05, 2022 · View creator page →

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Hi, thanks a lot for the feedback ! 


So in that case it would indeed make sense to add bosses or something every 10 days or so and add new faction after as a reward. So that each new " 10 days run " feels a bit different with new units and new synergies possible. 


Ok I'll try to rework more the difficulty 😅 


Thanks for the helpful feedback ! I'll also add you to a list of people I'll give a Steam key for release :) ( still some way to go before 😅 ) 

Hi, I tried to scale up difficulty over time, if you have some time to try let me know :) ( basically the enemy will start making better placement after day 9 ) 


Also, I wanted to ask you, do you think I should do something like that :


Every 2 weeks, add a " boss " and only allow the player to buy other factions after ? Like you start only with Humans, then you can get orcs in the listing and then elves, undead, etc ? Or should we have access to most factions ( weak units ) from beginning and just gets stronger units over time ? 


( I still need to rework the fights in the listings ) 

Ah yes. Scaling difficulty between runs, I did not even think about that yet 😅 can definitely do that.

Yep a bit like super auto pets ( which I played for inspiration haha ). 

That could be interesting for Neutral fights, a timer to win, and the neutral being stronger and you lose something if you lose ( maybe a random item in your inventory ) that could make it more challenging and interesting I like that idea thanks. 


Yes I'll keep improving my current version before adding the other units, it was just to tell you the next steps :) 

Thanks again for the feedback, it's really helpful for ideation and motivation. 

Thanks for testing again ! Ah, maybe I can think about that ( seeing the avatar somewhere else with infos ).


Thanks ! Yes I think I will do the toys bit turned in fight and a version front in shop / inventory. 

Yes I need to reduce the font size 😅 glad that you like the new ideas for the battlefield and buildings, I'll keep improving the visuals. 

Ah I see what you mean. it happened to me a couple of times as well 😅 maybe I'll add a message saying " are you sure you want to sell X items "? Or something like that. 


Thanks again for the feedback, this is super valuable to me :)

Thank you very much for the kind words ! 


Maybe I can add a few seconds to the flash sales so it gIves a bit extra time to sell stuff before it ends. 


Ah, you are right the fight listing are currently easy and no real risk, I need to work on that. ( If you have ideas for what could be at stake / what would we lose if we lose a fight listing , I am all ears ). 

I need to think about some sort of goal to complete the game experience I guess. Maybe some sort of leaderboard or specific goals or boss fights et the end or something 😅.


I plan to add around 60-70 units and have deeper synergies / combos / strategies. 


But indeed I need to fix those issues. 

Thanks a lot for the feedback and glad that you liked the concept :)

Thank you very much ! I am happy that you played that many rounds in the current state of the game :)

Do you mean you would like to see gear quality in the team panel directly ? 


Ah yes I think I can add hands at least that would " move " the toys during attacks phase to make it more like people playing with them. 

I added some fights in the listing feed ( to win neutral units ) but Maybe I can try to think about tournament or something as well. 


I plan to have much more units ( and let people feel more free to combine units and gears ) ( probably around 60-90 units ). 


Thanks a lot for the feedback :)

Yep I added it for test purposes but as I added it directly in the team instead of the inventory first when you remove it it disappear haha. I'll just remove him for next version of the prototype, sorry for that.

Thanks for the feedback ! Yep I'll add volume control soon 😅 sorry for that. 

Oh ok interesting, I was thinking that it's better without the visual scroll bar, but now that you say it, it's actually easier to scroll faster with the handler. So I will put it back, thanks :)

Did you enjoy the game otherwise ?

Not yet actually ! Any resources about that ? I think I never gave it a try.

Thank you very much for the feedback. 

Yes currently the goal is to add around 90 units total. ( Maybe a bit less ) To have enough variety in items / units / synergies / Attak styles etc. 

I will rework some visuals and UI and things like that as well. 


I hope to have a Steam demo maybe in March and see how it goes from there 😅 


Thanks again :)

Thank you very much ! If you have some ideas / feedback or anything please let me know :) 

The plan is ultimately a Steam release ( to have at least a game there 😅 )

Thank you very much for the feedback ! I tried to recreate the bug you described but could not see it yet, I'll keep it in mind still in case :). 

Yes I think I like it as well. What I did is basically that if you buy an " underpriced " item there's more chance that it's bad, but still a little chance that it's good and if it's overpriced, there's more chance that it's good quality. ( It also mimics bit more buying and selling on Ebay or online marketplaces, if you do that with playmobils sets or Lego for example ). 

I am going to try adding a few more units and fix a few more bugs before next build :) 


Thanks again for the feedback ! I'll try to get you a Steam Key once I am in there.

Thanks ! For sure I'll need help with QA :) it's super helpful. 

Hi, sorry for late reply, I'll check that tomorrow, sorry for the bug 😅. Thanks for testing again, I'll reply again here to let you know when the big is fix, sorry for that.

Oh I dis not even noticed that 😅 thanks a lot ! Will reduce their size 😅


Thanks so much for playtesting a lot the game :) I'll make sure to get you a Steam Key once it goes further in the dev process as well :)

Enemies should get bot stronger overtime now 🔥

I added the quality thing :) now weapons and accesories could be bad normal or good quality ( and influence the stats upgrade ) thanks for the idea !

Thank you very much for the feedback :) I also asked on Reddit and yes most people prefer the old style so I'll probably keep it but improve a bit shading  / lights.

oh yes I found these bugs recently I added them to the list of things to fix for next update, thank you so much for the help :) in the future I plan to have around 100 different figs to collect ( and it will be more interesting in terms of fighting strategy as well I hope :) )

Hi, ah yes sorry I forgot to add that 😅 will definitely add it for sure :)

Thank you very much for the detailed feedback ! I put the project on hold for the moment ( even if it has a Steam page :) ) but will get back to it In the future.

There are many bugs and things that I did not fix before this demo, sorry for that 😅


 Your feedback will help me ^^ thanks !

Thanks ! Was for a game jam so it's not really polished but I tried to make something fun 😅

Thank you very much for the feedback ! 

Actually for the money, I forgot to replace with the normal starting amount 😅 I put 1000 for some tests but forgot to change it back will update the build soon 😅


For the items for Necro and others it's planned, I did not have time before releasing this version but in the full game I plan to have around 100 different units. 

For the Slime, I did not think about merging them but it's a cool idea ! Might add it :) 


Another person suggested to add qualities to the items ( like cheap, good quality etc ) and to link that to start changes as Well, I think it could be a good way to allow to increase unit stats and adding another reason to hunt longer for good deals. 


Thanks for the feedback :) 

Thanks for the feedback ! Yeah normally there's a little scale system for enemies to be stronger but I made it too light so you don't really feel it ( and also it's mostly at the beginning, once you reach day 10+ it does not change anymore ) so I'll rework it to make it much more progressive and challenging :) ( and I agree currently the enemies teams composition is quite random in terms of " factions " as well 😅 ) I'll have to work on the balance, challenge and so on :) 

But happy that you like the concept, that's what I am trying to validate with this early prototype

Thank you very much for your feedback. I am super happy that you played that long :) 

I think it's a great idea ( the quality / grade ) I'll definitely go that way to make it more interesting. I guess I should maybe also able to disassembling sets so that you can change parts with better ones along the way. 

It's a great way to do more with less ( visuals ) so I really like that idea. 


Thank you very much for your help !

Thanks ! 

Was it too hard / not enough, or just not enough different figs to make you play longer ? ( Trying to understand what people might like / not like about it 😅 )

Currently just a few ones ( I added other later on ) but in the final game there will be tons of them :) , just not all unlocked from the beginning

Great art direction and overall mood :) 

Interesting game, never thought about saving people haha ^^' and the dash was nice, I could save 8 people before the time ran out. 

A guitar hero hardcode mode right from the start, what could go wrong ? haha. relly cool but also really hard ;)

I think on Mobile there are a few games with this way of moving units, but it you are a PC user, I think there's nothing like that yep 

Ok I had to read the comments to understand how to destroy enemies. Then it becomes more fun already. I think it's an interesting starting point :) needs to get refined and all but, could be turned into something interesting yep :)

Love that idea ! rewind in this kind of game is kinda cool :) well done

Thanks a lot, your game was fun as well :)

I liked it but I would say that using some pixel soup for the food was probably not a good idea, it does not work well with the other visuals I think. ( but probably it would have take too much time to hand draw all the dishes ) it would be more fun to see the dishes and the ingredients removed / added I think :) but still, great concept :)

Wow another great entry, really liked it ! it's like a sim game for many of us haha

Thanks for the feedback :) I'll try to debug further all the issues ^^"

Really cool haha, could almost relate lol. Well done, usually I don t like puzzle games but as I often use Design software it made it fun :)

Ah, I think I was at the spot ( I flew, the brown green dot in the radar was in the middle I think. I'll try again :)

No worries haha

Great concept ! not sure what I did wrong, I could not open the place to release the boxes, maybe I mistook something, but I think it s a cool idea :)