Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

IndieBen

424
Posts
1
Topics
55
Followers
148
Following
A member registered Jul 05, 2022 · View creator page →

Creator of

Recent community posts

Thanks ! For sure I'll need help with QA :) it's super helpful. 

Hi, sorry for late reply, I'll check that tomorrow, sorry for the bug 😅. Thanks for testing again, I'll reply again here to let you know when the big is fix, sorry for that.

Oh I dis not even noticed that 😅 thanks a lot ! Will reduce their size 😅


Thanks so much for playtesting a lot the game :) I'll make sure to get you a Steam Key once it goes further in the dev process as well :)

Enemies should get bot stronger overtime now 🔥

I added the quality thing :) now weapons and accesories could be bad normal or good quality ( and influence the stats upgrade ) thanks for the idea !

Thank you very much for the feedback :) I also asked on Reddit and yes most people prefer the old style so I'll probably keep it but improve a bit shading  / lights.

oh yes I found these bugs recently I added them to the list of things to fix for next update, thank you so much for the help :) in the future I plan to have around 100 different figs to collect ( and it will be more interesting in terms of fighting strategy as well I hope :) )

Hi, ah yes sorry I forgot to add that 😅 will definitely add it for sure :)

Thank you very much for the detailed feedback ! I put the project on hold for the moment ( even if it has a Steam page :) ) but will get back to it In the future.

There are many bugs and things that I did not fix before this demo, sorry for that 😅


 Your feedback will help me ^^ thanks !

Thanks ! Was for a game jam so it's not really polished but I tried to make something fun 😅

Thank you very much for the feedback ! 

Actually for the money, I forgot to replace with the normal starting amount 😅 I put 1000 for some tests but forgot to change it back will update the build soon 😅


For the items for Necro and others it's planned, I did not have time before releasing this version but in the full game I plan to have around 100 different units. 

For the Slime, I did not think about merging them but it's a cool idea ! Might add it :) 


Another person suggested to add qualities to the items ( like cheap, good quality etc ) and to link that to start changes as Well, I think it could be a good way to allow to increase unit stats and adding another reason to hunt longer for good deals. 


Thanks for the feedback :) 

Thanks for the feedback ! Yeah normally there's a little scale system for enemies to be stronger but I made it too light so you don't really feel it ( and also it's mostly at the beginning, once you reach day 10+ it does not change anymore ) so I'll rework it to make it much more progressive and challenging :) ( and I agree currently the enemies teams composition is quite random in terms of " factions " as well 😅 ) I'll have to work on the balance, challenge and so on :) 

But happy that you like the concept, that's what I am trying to validate with this early prototype

Thank you very much for your feedback. I am super happy that you played that long :) 

I think it's a great idea ( the quality / grade ) I'll definitely go that way to make it more interesting. I guess I should maybe also able to disassembling sets so that you can change parts with better ones along the way. 

It's a great way to do more with less ( visuals ) so I really like that idea. 


Thank you very much for your help !

Thanks ! 

Was it too hard / not enough, or just not enough different figs to make you play longer ? ( Trying to understand what people might like / not like about it 😅 )

Currently just a few ones ( I added other later on ) but in the final game there will be tons of them :) , just not all unlocked from the beginning

Great art direction and overall mood :) 

Interesting game, never thought about saving people haha ^^' and the dash was nice, I could save 8 people before the time ran out. 

A guitar hero hardcode mode right from the start, what could go wrong ? haha. relly cool but also really hard ;)

I think on Mobile there are a few games with this way of moving units, but it you are a PC user, I think there's nothing like that yep 

Ok I had to read the comments to understand how to destroy enemies. Then it becomes more fun already. I think it's an interesting starting point :) needs to get refined and all but, could be turned into something interesting yep :)

Love that idea ! rewind in this kind of game is kinda cool :) well done

Thanks a lot, your game was fun as well :)

I liked it but I would say that using some pixel soup for the food was probably not a good idea, it does not work well with the other visuals I think. ( but probably it would have take too much time to hand draw all the dishes ) it would be more fun to see the dishes and the ingredients removed / added I think :) but still, great concept :)

Wow another great entry, really liked it ! it's like a sim game for many of us haha

Thanks for the feedback :) I'll try to debug further all the issues ^^"

Really cool haha, could almost relate lol. Well done, usually I don t like puzzle games but as I often use Design software it made it fun :)

Ah, I think I was at the spot ( I flew, the brown green dot in the radar was in the middle I think. I'll try again :)

No worries haha

Great concept ! not sure what I did wrong, I could not open the place to release the boxes, maybe I mistook something, but I think it s a cool idea :) 

Thanks a lot for the kind words ! will try your entry :)

Yes maybe, try to see if you can add some more challenges / puzzles / tasks and things like that :) between the puzzle and the simulator kind of

Interesting, I might have missed the progressoin system as while fighting I did not see choices popping up, maybe I did not play long enough or maybe I did not notice it ? it's a funny idea :) death and a little girl, what could go wrong haha

Thanks a lot :) glad that you enjoyed it.

Hahaha, true ;)

Cool concept ! very hard to drive lol but cool concept, these peperonis splashing when we hit a wall were fun ;)

Thank you for testing my game :) yep there are some bugs ^^" I'll try to correct them after the jam :)

I like the idea behind the game :) it was a bit hard to play as for some reasons it was full screen on my laptop but the instructions panels were super small ^^' , I think it's worth to continue working on that game :) I like it. Not sure how to add much more levels but I am sure you can find something.

Thanks for testing my game, right, a " cozy " mode would be good to make it less stressful :) thanks !

Thanks ! haha yes that's a feature not a bug oO ( kidding ) thanks for testing the game :)

Haha  smart funny one, well done :)

Haha what was this ? crazy game idea :P Very polish and interesting twist on Snake. Wish it was a bit less hard and wish we could read the dialogues on the right as we had to full focus to not loose ^^" but great job !