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IndieBen

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A member registered Jul 05, 2022 · View creator page →

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Thanks for the answer :) 

I see what you mean. 


Indeed, once the grid becomes much bigger. It's less of an " issue " I did not think about that. 


Good luck with the dev of the game :)

Well done ! bookmarking for inspiration ;) 

Very nice entry, but I am curious why making the movement left right up down in an isometric grid based ? it does not feel really intuitive I think ? but anyways, relly cool entry well done :)

I'll take more time to play it again, I was  not sure about the mini games but it seems you can skip them further down the line so I'll give it another try :) but cool art and cool concept :)

I'll bookmark it as inspiration, it's a great idea that deserves to be push further, keep working on it :)

Nice concept ! you could probably either turn it into a bottom of the screen desktop game or a deeper cozy bug sim. Well done :)

Love the visuals ! not really my type of game but I can still feel it was well made :)

Thanks for the feedback :) yes I think it would have been easier to play like that 😅 to be faire first I was trying to do it in a way where we don't control the hiker, more auto movement and we act like " god " reshaping the land to make him reach the portals but it was weird so I decided to add movement control, but I realize that probably it would have been simpler and better with Wasd 😅

Thank you very much ! Glad that you liked it overall. Yes sorry for the controls 😅

Thanks for the feedback ! Yes I should have rework the controls and the UI explaining them 😅 sorry for that. 

Glad that you liked the visual style.

Thank you very much ! Yep somehow I was not sure how to make the controls work well 😅 I should have play a few games for inspiration in between to figure out a better way 😅.

H'ah sorry to hear that. 

Left click to move. Right click to interact ( and various numbers to do various things with right click ) but controls are not really easy for now 😅 sorry for that.

Thanks ! Well. All from itch :) 

Thank you very much :) yes I did not take time to polish the controls enough 😅 I was wondering if there's enough to it to make a full game, maybe it could be ^^

Thanks !, it's not a skill issue. I did them a bit janky 😅 sorry for that.

Thank you very much ! Yes I need to improve the controls somehow 😅

Hi, sorry to hear that 😅. 

For chopping a tree, it's right click ( left click is walking ). So you need to press 1 and right click on a tree.

Thanks :)

Nice game ! love the art style and the puzzle aspectg of it :)

I think you got a cool concept! needs to be refined for sure but you could turn it into a bigger project I think ( the bullet hell / back pack base building idea ) :)

Nice concept! but did I miss how to be able to rotate chairs adn armchairs and sofa or is it something we cannot do ? for thingfs on the wall it was working ( I mean auto snap working but still working )

As other said, great concept. It s a good idea to take a solid mobile game concept and make it more " Steam friendly " so I think you should definitely keep working on it :) just, the mouse controle to move on the map was kind of wird / janky. Otherwise well done :)

Super cool and super strange somehow, well done ! 

I think I would have enjoyed more if it was not laggy on my laptop :/ was hard to shoot with the lag. I usualyl have a quite good laptop performance wise so not sure what casued it, but seems cool anyways :)

balatro it even more :) 

Interesting concept, you should push it further, and yes this art style is more engaging than the previous one :)

Thank you very much :) ( yes sorry for those controls 😅 )

Oh 😅 will check. Thanks :)

Thanks for the feedback ! Yep sorry for the janky control 😅 

Oh, what do you mean for the itch page ? 2 full screen buttons ? Will see what happened.

Hi ! Oh the sprite is a bit off, you need to go on the " top " part of the portal. ( Click on the top part of the portal and it should work 😅 ) There are 5-6 levels currently and an editor at the end :) 

Thanks !

I like the idea :) you mean " single player " tournament right ? ( I am not sure yet how to make async multiplayer 😅 ) Like a series of fights where we cannot change our team, ( but still reset between fights or not ? ) and / or for waves, in that case I guess we don't " reset " our team, so we need to last as much as possible or something ? I like these ideas. Could be fun indeed ( and more challenging ).

Thanks a lot ! That gives me elements to brainstorm and iterate further :). 


Will explore these ideas further. 

Yes it makes sense, paying for info could show the condition as well, as a useful thing for experienced players, that makes sense.

Thanks ! :)

Hi, thanks a lot for the feedback ! 


So in that case it would indeed make sense to add bosses or something every 10 days or so and add new faction after as a reward. So that each new " 10 days run " feels a bit different with new units and new synergies possible. 


Ok I'll try to rework more the difficulty 😅 


Thanks for the helpful feedback ! I'll also add you to a list of people I'll give a Steam key for release :) ( still some way to go before 😅 ) 

Hi, I tried to scale up difficulty over time, if you have some time to try let me know :) ( basically the enemy will start making better placement after day 9 ) 


Also, I wanted to ask you, do you think I should do something like that :


Every 2 weeks, add a " boss " and only allow the player to buy other factions after ? Like you start only with Humans, then you can get orcs in the listing and then elves, undead, etc ? Or should we have access to most factions ( weak units ) from beginning and just gets stronger units over time ? 


( I still need to rework the fights in the listings ) 

Ah yes. Scaling difficulty between runs, I did not even think about that yet 😅 can definitely do that.

Yep a bit like super auto pets ( which I played for inspiration haha ). 

That could be interesting for Neutral fights, a timer to win, and the neutral being stronger and you lose something if you lose ( maybe a random item in your inventory ) that could make it more challenging and interesting I like that idea thanks. 


Yes I'll keep improving my current version before adding the other units, it was just to tell you the next steps :) 

Thanks again for the feedback, it's really helpful for ideation and motivation. 

Thanks for testing again ! Ah, maybe I can think about that ( seeing the avatar somewhere else with infos ).


Thanks ! Yes I think I will do the toys bit turned in fight and a version front in shop / inventory. 

Yes I need to reduce the font size 😅 glad that you like the new ideas for the battlefield and buildings, I'll keep improving the visuals. 

Ah I see what you mean. it happened to me a couple of times as well 😅 maybe I'll add a message saying " are you sure you want to sell X items "? Or something like that. 


Thanks again for the feedback, this is super valuable to me :)

Thank you very much for the kind words ! 


Maybe I can add a few seconds to the flash sales so it gIves a bit extra time to sell stuff before it ends. 


Ah, you are right the fight listing are currently easy and no real risk, I need to work on that. ( If you have ideas for what could be at stake / what would we lose if we lose a fight listing , I am all ears ). 

I need to think about some sort of goal to complete the game experience I guess. Maybe some sort of leaderboard or specific goals or boss fights et the end or something 😅.


I plan to add around 60-70 units and have deeper synergies / combos / strategies. 


But indeed I need to fix those issues. 

Thanks a lot for the feedback and glad that you liked the concept :)

Thank you very much ! I am happy that you played that many rounds in the current state of the game :)

Do you mean you would like to see gear quality in the team panel directly ? 


Ah yes I think I can add hands at least that would " move " the toys during attacks phase to make it more like people playing with them. 

I added some fights in the listing feed ( to win neutral units ) but Maybe I can try to think about tournament or something as well. 


I plan to have much more units ( and let people feel more free to combine units and gears ) ( probably around 60-90 units ). 


Thanks a lot for the feedback :)

Yep I added it for test purposes but as I added it directly in the team instead of the inventory first when you remove it it disappear haha. I'll just remove him for next version of the prototype, sorry for that.

Thanks for the feedback ! Yep I'll add volume control soon 😅 sorry for that. 

Oh ok interesting, I was thinking that it's better without the visual scroll bar, but now that you say it, it's actually easier to scroll faster with the handler. So I will put it back, thanks :)

Did you enjoy the game otherwise ?