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Interesting, I might have missed the progressoin system as while fighting I did not see choices popping up, maybe I did not play long enough or maybe I did not notice it ? it's a funny idea :) death and a little girl, what could go wrong haha

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Thank for playing our game. This game has many ideas to implement but not all idea is fit to theme. We have discussion internal our team that we don't want to deal with leveling system and power-up choices. It is out of theme, because you might feel regret what you choose then guess "I do go wrong by those decision". In game design perspective, this system really difficult to keep game balance.