Cute game! I was lost at first but reading the comments helped make sense. Unfortunately I have a split keyboard and no numpad so typing numbers with one hand is very very challenging.
pdil
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This had me laughing and thinking a lot. I’m not sure it would have made for a “fun” game, but each event having a possible hidden, different criteria. I was always sending the nearly useless intern to unskilled jobs and it would have been funny/annoying for those jobs to turn out to have some hidden requirements. Again, not a suggestion, just really thought-provoking, even though gangs of toddlers where dealt with.
The welcome text. Since the font is thin, it ends up looking blurred. Comically it’s not as bad when small but fullscreen gives me a headache. Thankfully the other text is much better.

Moving the pop is MUCH better, though I’d also put the secondary popup underneath that one (for the definitions of words). Love seeing progress!
Thanks for playing! Totally agree on the art, I did start some models but as the deadline approached, I realized I dramatically underestimated the time needed (plus I’m veeeeerrryyyy slooooowww at making mediocre (at best) art). FWIW, for the game I intended to also make, some of the options show up as story/ability paths later.
Nice work! It was a bit challenging to customize things since the popups covered the working area and stacked; having them to the side would have been helpful. Also the font with the shadow really strained my eyes. I really liked the effect when you change gear and the stats update. Also kudos for controller support!
This was such a fun take on customization! There were a few minor usability issues like using arrows on the slider would move the slider but not update the choice but, again, minor. I think it would also feel smoother if a line was skipped instead of cutting off the current line but again, very minor. It’s really easy to see some expansion to this, like a handful of comical deaths: meat grinder, lasers, etc.
I originally planned on actual character art but had to scrap all that due to time but really wanted something different than the default godot bg. I don’t know how the idea came to me, but it’s a heavily processed photo I took on Maui many years ago and I am pretty pleased with how it turned out, art definitely isn’t my strong suit.
FWIW, I was thinking a doppelganger/mimic-thing in the old west. You rob banks, commit crimes, etc and magically steal people’s features to not get caught (probably the dead ones from the shootout) but you also need to avoid looking too much like the other bandits in the wanted posters in the towns you travel to.
Bummer the humor wasn’t for you but thanks for trying it out. As the deadline loomed, I realized all the art I wanted to do was way out of scope, which would have helped with some of the unknown choices, but my intent, where it to be a real game, would be a number of things most people aren’t familiar with so the game itself could unfold in some interesting ways.
Nice work! It took me a little while to get the hang of it; having the sizes larger by default would have made it easier to see what was happening. I’d also change the wording, something like “outline size -> Shape Size” and “pencel/outline thickness” -> “Brush Size”. Still, it was fun the fly the ship (though I couldn’t figure out how to fire, I think I hit every key). Definitely kudos for a whole drawing program!




















