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pdil

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A member registered Feb 11, 2017 · View creator page →

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The welcome text. Since the font is thin, it ends up looking blurred. Comically it’s not as bad when small but fullscreen gives me a headache. Thankfully the other text is much better.

Moving the pop is MUCH better, though I’d also put the secondary popup underneath that one (for the definitions of words). Love seeing progress!

Thanks for playing! Totally agree on the art, I did start some models but as the deadline approached, I realized I dramatically underestimated the time needed (plus I’m veeeeerrryyyy slooooowww at making mediocre (at best) art). FWIW, for the game I intended to also make, some of the options show up as story/ability paths later.

Glad you liked it and were surprised. If I make it round two, hopefully I can deliver on them.

Nice work! It was a bit challenging to customize things since the popups covered the working area and stacked; having them to the side would have been helpful. Also the font with the shadow really strained my eyes. I really liked the effect when you change gear and the stats update. Also kudos for controller support!

This was such a fun take on customization! There were a few minor usability issues like using arrows on the slider would move the slider but not update the choice but, again, minor. I think it would also feel smoother if a line was skipped instead of cutting off the current line but again, very minor. It’s really easy to see some expansion to this, like a handful of comical deaths: meat grinder, lasers, etc.

I forgot to mention I played this through three times. The first time I missed some skills (since I didn’t know the boss would be where it was). Then immediately restarted with the code, then again for 100% legit.

Thanks, I really appreciate your comments, I spent a loooooot of time thinking of different things to customize, the accent is definitely one I’m really proud to have thought of.

Nice work! I think my main suggestion would be to start with a drawer open and color the handles differently. Clicking the fuse was a really nice touch. I spent enough time trying out combos to find that the music doesn’t loop (not that it affects the score, just noting it).

I originally planned on actual character art but had to scrap all that due to time but really wanted something different than the default godot bg. I don’t know how the idea came to me, but it’s a heavily processed photo I took on Maui many years ago and I am pretty pleased with how it turned out, art definitely isn’t my strong suit.

I hope to make this happen too, thanks for playing!

Thanks for trying it out. FWIW the idea was a twin-sticks shooter with (ideally) very interesting progression options based on your character.

Would love to see more of this! It was extra funny seeing the curtain, when I moved into my current house, the dingy basement/laundry room and a shelf with a curtain and it just felt like a place to hide bodies.

10/10 I try to turn nearly every jam into a metroidvania but didn’t have time for this one so thank you! Super impressed to have so much customization in the game.

I’m glad you liked it, hopefully I can make it a reality in round two…

Loved the choices, definitely want more! Returning from the playground would show the wrong stats (at least when I payed attention so maybe not always) but changing back would correct it (just noting it, not real issue). Kudos for adding the playground at all to see how things feel.

FWIW, I was thinking a doppelganger/mimic-thing in the old west. You rob banks, commit crimes, etc and magically steal people’s features to not get caught (probably the dead ones from the shootout) but you also need to avoid looking too much like the other bandits in the wanted posters in the towns you travel to.

My only complaint is no gamepad support, which obviously doesn’t dock any points. Love where this is going, keep it up!

This is totally my jam. Fart is definitely the best footstep.

Thanks for playing!

I 100% want to play this.

I’m glad you liked it, thanks for trying it out!

Nice work! It’d be super cool in the future to see some secondary motion on those parts in game.

Bummer the humor wasn’t for you but thanks for trying it out. As the deadline loomed, I realized all the art I wanted to do was way out of scope, which would have helped with some of the unknown choices, but my intent, where it to be a real game, would be a number of things most people aren’t familiar with so the game itself could unfold in some interesting ways.

Nice work! It took me a little while to get the hang of it; having the sizes larger by default would have made it easier to see what was happening. I’d also change the wording, something like “outline size -> Shape Size” and “pencel/outline thickness” -> “Brush Size”. Still, it was fun the fly the ship (though I couldn’t figure out how to fire, I think I hit every key). Definitely kudos for a whole drawing program!

Thanks for giving it a go!

Dang, this felt good! All of the options were stellar but the rifle anim in particular. It cracked me up watching those tiny feet on the unicycle.

Thanks, glad you liked it! Seeing your entry has given me some ideas on how I could maybe approach the art aspect for this in a less-insane way than I was originally planning.

Stellar job, I really like the mix of things that matter and cosmetics.

Legit. Ox is pretty close but I should have put a cow somewhere. Let’s if I make it to round 2…

Thanks for playing. I made the questions “unfog” because I thought seeing it all at once was too much but I’m now thinking of more ways to surprise the player with out it folds.

Success! Thanks for giving it a try.

Stellar work. My first try failed but second worked, it was fun guessing the consequences.

I had a similar idea so it was super satisfying to see this. Being able to trim the piece a little more would have been handy but definitely not necessary.

Nice work! I got a little tripped up because I immediately set a texture (on windows) but I checked and saw the note about about. I also got into a state where whenever I picked hair or clothes in the top menu to edit that aspect, it would change.

The color picker is really slick, it’s easy to imagine a lot of fun interactions!

In case it helps, I also got the freeze (the platform was rising fwiw). Restarted then got the freeze again, both on web. Played the download and made it to the end. Both times it froze right when I cast time.

Thanks for the kind words! I really tried to have a space that was very open so didn’t require a map but you still backtracked as necessary.

Thanks for the feedback. I originally was trying to use the character as an excuse to finally spend time learning Blender’s animation tools but that was foolish at best with the time constraints. I wish I would have thought about leaning, you’re totally right. I put springiness on the arms, and that helped a lot from a stiff A-pose so I didn’t think to try more things. Comically I did a lot of procedural environment art tools in Blender but wasn’t able to finish them enough to actually make a lot of the art, whoops! Maybe next time…

I love hearing other people going out of phase, thanks for playing!

Thanks for playing. The ship is the red-ish angled thing at the start. I wanted to have a little intro crash sequence but should have just made an image when I realized I wouldn’t have time. I’m really happy to hear you like the atmosphere, I do a lot of world building that never makes into the game as I intend but I think some of the vibes still manage to come across somehow.

Nice work! I don’t have much to add that hasn’t been said. Super thankful for controller input, (though it was super weird to not be able to jump standing still). Also thankful for the walkthrough, I assumed I knew how to use the wallkick to progress after getting back to the start but I failed several times, and then saw that I just needed to keep trying.

I was really surprised how well the character cycling-art worked. Great use of various procedural techniques!