I love this but I’m not sure I’m good enough or observant enough to make it through. I’m on a kinesis split keyboard so the encircling QTEs are really really really hard. I can’t pass colors, there’s always two, and I wonder if I’m not fast enough, or maybe I’m just missing something. Subtext feels impossible, there’s a jump to an encircling QTE, mabye the 4th or 5th and I just can’t do it in time. I might find other keyboard but then the downside is I’ll be sooooo slooooow on it. Still a 5 on fun and doesn’t affect the other ratings.
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Colors and subtext are designed to be two hard levels. I did not have time to playtest them, so the difficulty seems to be slightly off for what seems to be around 40% of people. Anyway, colors has a sorta out of the way thing to collect, which might be what you are missing!
I briefly considered keyboard layouts being a problem (I know German swaps z and y for instance) but decided it was too much scope to handle and it would be an acceptable sacrifice to make.
So I’m sorry for sacrificing you lmao
The encircling one is solved by typing each key surrounding the letter once, as laid out on a normal keyboard. I made sure to only hit a-z0-9 when doing this.
So if there’s any contradiction there to your layout that might be why it’s not working out.
Thanks very much for checking it out!
So I don’t bury the lead, I really love this game and, despite the challenges unique to me, can totally see this in the same scope as Leap Year and would 100% buy this for $5. So all of this is me encouraging you to keep going!
FWIW, I think godot actually lets you do “physical keys” so you can check DisplayServer.keyboard_get_keycode_from_physical() for layout. But, yes, totally out of scope for this jam!
And here’s the Kinesis keyboard. Since keys are vertical, I only have one key directly above. Thankfully you don’t require them in order (and preserve hits), so technically I can hit the key directly above and then figure out if I need to go right or left BUT this slows me down quite a bit. I think this could actually solved by making the timeout adjustable.
Again, all stuff way out of scope for a jam, excellent work, obviously hoping for more.
