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SQLPY

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A member registered May 29, 2023 · View creator page →

Creator of

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Thanks so much! Glad you enjoyed it. Yeah, the AI is maybe a bit hard lol. Since it is a story game you’re not actually supposed to beat it. I think the flappy mode (F) is the only one where you can get a shot through xD

Thanks, glad to hear it! That was actually one of the criteria I had for deciding on a concept, aka. "The prototype for the game has to be fun as well". 

As for a download: Not right now, we don't want someone playing the full version to affect the vote on itch as that wouldn't be fair to the rules if we haven't got permission to do it. You can bet we're gonna upload the second the jam is over though! (Well, as soon as we can ;) )

I think collectibles could be a really good solution! (And pls do that thing where you see a collectible early on you can't get and have to backtrack!)

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Thanks! Yeah oh well. Something was bound to go wrong for the first game-jam. We just got the authentic experience ;) 

Ps: you posted a duplicate comment

oh I see! Welp hahaha

This is so fun! You really are your own enemy in this game lol. Also, B is best letter <3

Some animations, polish and a leader board  on this and you've got yourself a finished game

No biggie. Hope I can try it after then!:D Our game didn't compile at the end so we also only have a build up from day 3 of the jam lol, so check ours out after too!

That is a fun mechanic, I think some more time could have let you explore it a bit more and develop a more polished version that gives more agency to player choices and really highlights the color changes. This plays almost like a game i had on a pen once (except for the changing colors). I loved that!

Oddly enough the game almost got easier as I played, when you speed up to the point where you can hold a direction and fire 3 bullets while there every enemy dies until there is a color change

Really fun concept. Unfortunately the retry button was broken for me so I had to reload the page three or four times to complete the game. I think the level design could use some work, right now I beat both lvl2 and 3 by just jumping from the highest point I could find in the same dimension (lvl 2 was below water, lvl3 above)

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I couldn't get the linux build to work, I am on Manjaro (archlinux). I got this error message when I tried to run the .x86_64 (I don't have any .pck file in the folder after running the exe):

Error: Couldn't load project data at path ".". Is the .pck file missing?

If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).


There was some clear hardest game inspiration, fun stuff! I missed a coin and had to restart ahahah. I think it could benefit from some more stuctured level design, the elements were just thrown in there seemingly haphazardly. Also some graphics that support the gameplay of the game. Fun overall. Nice work

I wouldn't have known about the underwater double jump if not for the comment on the main itch page. Otherwise awesome! As others have pointed out this feel similar to Inside or Limbo. I think the double jump could easily be fixed by having the ball light up (orange, let's say) and make a sound when you can jump. That way the mechanic is introduced on it's own. Also make it less punishing as there was no skill involved for me, just buttonmashing, hoping it would work.

The atmosphere really sells it. I love it

Yup this got it to work! You should probably put the fix to that in bold at the top of the game description). I think this concept would be really fun if you added in a rhythm element and made the dialogue change based on how you walk. Right now I just quit after I got to the video game store and nothing happened. But I think it has potential to be something quite fun if you continue to explore what mechanics could fit on top of this.

Yeah that's the one! Will try disabling some extensions then hahaha

Well, just going left or right and ignoring the rockets beats the game lol, the music stops if you go for too long hahaha. I did enjoy the background shift though at 60 seconds. I think making the background parallax would give a better illusion of motion and adding some sort of mechanic that prevents you from simply ignoring the enemies.

Colour scheme was banger though. The aesthetics are good! 

Hahah this was a great small experience! I liked the touch of chaos that the tether brings (and actually stopping the player if pac-man gets stuck)

F. I got an error when trying to launch the game:(

This was fun! First time: 25:43 and 36 deaths. I think I sequence broke a few levels towards the end by abusing teleporter mechanics which could make for some fun speedrunning. The level where you accelerate towards a teleporter at the very beginning you can just shoot into and pass right over the teleporter xD

One thing that was a bit annoying were the one-block ledges which weren't part of the puzzles. For this game maybe sloped edges could have helped with that. Some levels did feel a bit long but mostly I really enjoyed them, especially the !-blocks were a fun mechanic and I think you had some nice puzzles with those and the teleporter.

I liked the giraffe sprite but didn't care much for the story in this type of game. Music was top notch!

Yeah, something went wrong with the export and it was 03 in the morning so we just gave up in the end. Works now though! I've just uploaded some screenshots from the final build to give people an idea of what that looks like