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(+1)

Oh please don’t think of it as super harsh, definitely one of the games I enjoyed the most reviewing yesterday! Maybe I should have put a positive note at the beginning, I guess I was kinda in a complaining mood…

But yeah level design is tricky for sure, we also messed that up on our game lmao (I did most of it 😅). I just wanted to give you a list of everything I would like to have seen improved!

As for the final level I was not sure what the goal was, maybe I just needed to press the other red switch? I just did things that were possible, not really with intent if that makes sense.

After I accidentally closed a door I had unlocked on myself I stopped playing since I felt like I had experienced what the gameplay was like and it would be more of the same

(+1)

Noted. 

The boss level is confusing when pixelmaschine played it. So I really agree that it should be re-designed going forward.

Also, thank you for pointing out the frustrations with accidentally closing a door that you have unlocked.

Really appreciate your feedback!