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(+2)

Ouch that was harsh.

We would have loved to invest more time into the level design, but we are both full time working, and only had so much time to spare. But I agree on this one.

As for the final level, I am quite curious about what felt unclear? The whole idea of the game jam scope was to make each level prepare you for each mechanic in the final level, so I am genuinely curious where we failed.

The combat was in fact desinged from the beginning. The idea of the game is to aid the protagonist to overcome challenges, which they cannot overcome themselves. We were quite time constrained, so the first version basically made it into the prototype. I agree that there is room for iteration on the execution for sure.

As for your input on mechanics ideas, we appreciate that a lot. If there will come a time of picking up this prototype, we will definetly iterate more on the cloud-protagonist interactions during the early production phase.

Thanks for taking your time to play our game!

(+1)

Oh please don’t think of it as super harsh, definitely one of the games I enjoyed the most reviewing yesterday! Maybe I should have put a positive note at the beginning, I guess I was kinda in a complaining mood…

But yeah level design is tricky for sure, we also messed that up on our game lmao (I did most of it 😅). I just wanted to give you a list of everything I would like to have seen improved!

As for the final level I was not sure what the goal was, maybe I just needed to press the other red switch? I just did things that were possible, not really with intent if that makes sense.

After I accidentally closed a door I had unlocked on myself I stopped playing since I felt like I had experienced what the gameplay was like and it would be more of the same

(+1)

Noted. 

The boss level is confusing when pixelmaschine played it. So I really agree that it should be re-designed going forward.

Also, thank you for pointing out the frustrations with accidentally closing a door that you have unlocked.

Really appreciate your feedback!