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(2 edits) (+3)

I’m impressed by how much you managed to fit into this game!

The puzzle pacing could have used some work, I feel like there were a few redundant puzzles that didn’t add much to the experience since you already knew what the solution would be because you knew the mechanics. I stopped playing a bit after the second layer was introduced but that’s just because I’ve played with my share of LEGO gears already xD

Amazing entry overall though, you can be proud:D

If you’re interested in puzzle design, I highly recommend this lecture series:

https://www.youtube.com/watch?v=oCHciE9CYfA

(1 edit) (+1)

Thanks for playing!

That's a bit unfortunate, as the multiple layers where the last 4 levels, so you were at the end of the game.

As for the puzzles, there really are redundant puzzles. But that's because it was made for a game jam, where we made a puzzle game for (mostly) non-puzzle game players. Because of that we play-tested it a lot on non-puzzle gamers. After timing them on each level, it became clear that explaining a new mechanic once wasn't enough for them. So we had mutiple (redundant) levels to try and help that problem. Though, I'm no expert at it, so there probably could have been things to help the non-puzzle games players in a way that's not redundant to people who've had their fair share of lego gears :P

Thanks for the video anyways, it seems really interesting!

(+1)

Oh hahaha, whoops xD I guess I should have been more patient…

Don’t take my critique too harshly. It’s a very good entry, so what i give feedback on is also going to be more high level :D

(1 edit) (+1)

It's okay, dw XD

Your feedback did make me think: maybe we should have added a difficulty option. Not in a way of easy/hard, but in a way of "I've played puzzle games before or am familiar with gears" and "I haven't". Then we could just skip the extra (redundant) tutorial levels. That way the players who are familiar with puzzles can just get one tutorial(/puzzle) and move on to the complex puzzles with that concept immediately. 

Definitely something we should take into account next time (as we still had enough time to add in that feature, if we'd thought of it).