It's okay, dw XD
Your feedback did make me think: maybe we should have added a difficulty option. Not in a way of easy/hard, but in a way of "I've played puzzle games before or am familiar with gears" and "I haven't". Then we could just skip the extra (redundant) tutorial levels. That way the players who are familiar with puzzles can just get one tutorial(/puzzle) and move on to the complex puzzles with that concept immediately.
Definitely something we should take into account next time (as we still had enough time to add in that feature, if we'd thought of it).