I enjoyed this game a lot!I tend to get farther and farther the more I play but man this is definitely a tough game!
Makes me think a lot about Stacklands which I enjoyed a lot as well! ^^
Play game
Civ Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2607 | 3.250 | 3.250 |
Overall | #3669 | 2.833 | 2.833 |
Style | #3789 | 2.792 | 2.792 |
Enjoyment | #4281 | 2.458 | 2.458 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is centered around scaling a village through and cards used in gameplay change size to visualize stacking.
Development Time
(Optional) Please credit all assets you've used
Sound Effects - https://olexmazur.itch.io/
Music - https://aoha-music.itch.io/
Comments
Even without a tutorial I've managed to learn the ropes quickly. The game froze for me on 4th day, though.
This was an interesting concept! I liked it a lot, and would have loved to see it fleshed out more!
This idea is really cool! It reminds me a bit of stacklands. I wish there had been a tutorial, or a way to remember in game what actions had what results. Unfortunately I the game froze when I completed the first day.
I think this game could be really cool with more polish!
The art and music is nice. It is a little difficult to understand at first however once I got the ball rolling it was pretty fun. It kept freezing on me once in a while however and I had to start over.
Reminds me of stacklands a lot. Needs a little bit of tutorialisation but its solid once you understand whats happening. GG
A fun merging game.
The music and art are nice, the game difficulty is quit hard but I had fun.
The game can't be played without fullscreen because the UI hide the board panel, as show in this image:
Good jam!
The game looks interesting but I have to agree with the other comments, I didn't really understand how to play. Looks promising and probably really fun if you get what to do! Good job on the submission!
Before I forget: the non full screen game is unplayable because the left ui panel stays in front of the game
The game is hard to understand. When you lose you have no clue what happened and what you could have done differently. This is a very important pillar in game design. If we do not understand what are the consequences of our decisions we don't learn and end up just confused.
The idea of assigning the characters to objects and being able to organize them in a board is nice, you can end up creating layouts for your convenience. I did not reach a point where I would 'scale things up' though. Maybe you get new workers?
I just felt like micro managing two units to be able to survive with some unclear rules to follow. It did not create that kid of fun of managing many units, creating strategies and allocating resources in interesting ways
This game is very hard, and it throws you into it with very little explanation. I'm familiar with Stacklands (which assume this game is based on) so I was able to figure it out pretty quickly, but you still need to play near-perfectly to survive. I really would have liked an ability to slow down/pause time to make it less hectic.
The first few times I tried, when I made the taxes but not harvest in the first day the game froze. I don't know if that's actually what caused the freeze or if it's just a coincidence. Also sometimes taxes started at 10, and other times they started at 3. On my longest run, I encountered a bug where I would be unable to place things on some of the grid cells.
I think this game has a little charm but the execution is pretty poor. I think the game also bugged out midway through and I got kicked out the game.
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