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Micromancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #67 | 4.270 | 4.270 |
Enjoyment | #75 | 4.190 | 4.190 |
Creativity | #170 | 4.253 | 4.253 |
Style | #212 | 4.367 | 4.367 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The micromancer has the all powerful ability to resize objects! He uses this to escape a jar he accidentally fell into.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Very cool and clever idea, having scale as a kind of resource. Love the casting animations!
Realy cool game concept & puzzle design, also I realy liked the pixel art :D
Amazing concept, execution, and level design. I didn't get to play all the way to the end, but I loved the first 8 levels.
Controls took a sec to figure out, but once I understood them, I was hooked. Great progression curve. Loved the graphics and sound.
I think the only thing that would have improved this for me was if the different objects had different sprites at each size to keep the pixel size consistent.
We wanted to do this, but given the nature of the jam we decided to simplify and use what worked faster.
Wizard Gang! I know I said it already but us wizard peeps must unite :D
Your game is SO polished with an epic soundtrack and the sprites are absolutely gorgeous :o
I did not understand at all the transferring scale mechanic from the control description provided but then I realised the LMB, RMB, Scroll thing, the indicators didn't make too much sense but I got the hang of it :D How on earth do you get through that passage for that crow? :o Did I miss something? Using the door like that in the puzzle is really clever :D Sorry if thats a mumble jumble of things, but I really loved your game :) I see what you mean about the animations and you guys hit the nail on the head :) Truly impressive
Thank you so much for the kind words :3
Composer of the "epic soundtrack" here! - it's honestly really chill just being able to focus fully on music and sound and help build up how the game feels
Polish is exactly why I think a soundtrack is so important even in just a game jam
As for how you get the gargoyle, you can figure it out if you've played a little later in the game, there's a little twist in the mechanic
I keep coming back to this game and I must say, I really enjoyed it. It was the first game I played in this game jam, and it kept being one of my favorite ones, even after 380 played games. Keep up the good work. The animation and artstyle were so, so good as well
Very polished, art and music are cool and the puzzle sulving was fun! :D
Greetings, fellow box re-scaling wizard game! Awesome art, really solid mechanics where I somehow basically never ran into bugs (Literally I think the first 2D Platformer re-scaling game I've played this jam where I didn't clip out of bounds at some point), and solid puzzles! Several of the later puzzles were a bit on the easy side (or cheesable in the case of the crows - quite a few could be grabbed by just making yourself massive), but that's alright for a jam entry. Seriously, the moment I realized the wizard also has re-scaling values (like lvl 4 or 5-ish), I was hooked! Super fun entry overall, awesome stuff!
Fun puzzles and such a beautiful art and polished, well done!
Loved it! Great level of polish, art, music and well-designed puzzles.
Great game! very enjoyable and polished!
One of the most enjoyable experiences I've seen in this jam so far. The music and art work very well together and make for an immersive experience, and I love the concept behind the story. The puzzles are well-designed and require some thought. If anything could be improved, it's that the game could use testing to handle scenarios where softlocks and physics errors might occur, which are fairly common because of the game's premise -- but, again, this was made in 96 hours. Excellent work!
Hey I wanted to check out your game since it had almost the same idea as ours. We even had a bird as a hidden easter egg on one of our levels, which it seems you took even further by adding them as collectibles. Really enjoyed the art and music great job on that. The mechanic of having scale as a resource made for interesting puzzles. It’s cool how we started from the same idea but ended up with games that play and feel completely different.
This is such an awesome, fun to play game! Its so well polished and the music, visuals, and gameplay is incredible.
This was really fun to play! I enjoyed the puzzles, and the overall style of the game felt great--the visuals and sound were good! I also love the story of the little wizard trying to escape a jar.
Here's some feedback if y'all continue to work on the game (it's great so far--I'd play a longer version!):
Overall, great job! This was a really good take on the theme and y'all put it together extremely well!
Thanks for the feedback! That's all really useful and affirms some theories I have seeing some of our other feedback
Excellent entry, nice job! Everything's cool from the pixel art and music to the puzzle and game concept. Well done !
This game's interpretation of the theme is the best one I have seen yet. I love the controls. They're very well thought out. The game is polished and well presented. The puzzles are interesting and thought provoking. Happy to have beat the whole game. You all did a phenomenal job.
Super polished game! Absolutely loved the level design and the game's core mechanics! I loved having to figure out the timing and order of which two objects to grow/shrink. My jumps did feel a bit off and would accidentally get stuck sometimes, but regardless it was so much fun, I'm glad I was able to free the wizard!
This was a very pleasing puzzle game with a nice progression of mechanics and good polished puzzles! The art is very pretty and the level of detail you were able to put into it was impressive, and the music was nicely jaunty as well!
Some nitpicks: It took a moment for me to understand what the tutorial was asking me to do but I'm really not sure how you could have done better, and I did figure it out, so clearly it worked! I also had some trouble figuring out how to click on myself (I thought the mouse icon was a cursor rather than surrounding a reticule), and it took my partner telling me "scrolling down always transfers mass to purple, up always to orange" for me to understand the transfer direction. (That's on me, you pretty clearly telegraphed that with the mouse icon and my partner was able to figure it out easily.) It also wasn't immediately clear to me that the birds were pickups, so maybe if the top left icon was a bit more ostentatious somehow, that would be more obvious. I did like the additional challenge of the optional pickups, though, they definitely added something.
A minor bug: When restarting the game, the level count doesn't reset, so even though I was playing the first level, the title said I was playing level 17.
Overall, a very impressively polished, fun game with a simple but very well-executed take on the theme!
Very fun puzzle game, the concepts are simple enough that it feels great to solve them
I love how our game idea was almost identical, but the 2 final games are still pretty unique. The puzzles were fun and the crystals also added a nice mechanic.
Some nitpicks:
The only real issue (bug?) I noticed was that the jumping was a bit off, eg. not jumping properly or unable to jump right after landing. It doesn’t impact the gameplay much, but it would be nice if you could look into that :)