Play game
Worshiply's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1134 | 3.732 | 3.732 |
Overall | #2153 | 3.276 | 3.276 |
Style | #2323 | 3.317 | 3.317 |
Enjoyment | #3281 | 2.780 | 2.780 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game progress by scaling the number of minigames plays simultaneously
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
Leave a comment
Log in with itch.io to leave a comment.
Comments
Oh wow I was so confused by the control scheme at first but once I got a bunch of things playing at once it was pretty cool ngl. Great job using the theme.
Cool game! Gets a little chaotic once you have a big kingdom, I like it though
The way the priest jumps from tile to tile instead of just moving smoothly across the board makes him kinda weird to control. Also, as your kingdom grows it gets increasingly hard to control all the tiles. Overall though, pretty cool game!
Fun take on snake, art and music are pretty cool, well done :D
You better find more pilgrims you all !
A prayful game with interesting theme and theme of the jam followed to the maximum! Congratulations on such a strong entry!
Nice idea, I like that you combine snake with a scale theme. Good entry :) It would be nice to have also some additional slider for zoom. Because I have a very sensitive scroll it was hard to set proper zoom position.
That was definitely an interesting one! I was able to get to 21 churches founded (which I think I'm proud of for my first attempt). There is a lovely balance that as you scale larger it is harder and harder to maintain - that push and pull is really important. I would have loved to see ways to balance it out in the players favor as the kingdom scaled. It was particularly punishing that as I got more churches my dude in each section was out of sync and any of them I wasn't paying attention to would get stuck in a corner.
Overall I think this may be the most original game I've seen so far, good work! I'd also love it if your team would check out and rate my game as well!
an interesting take on snake
Super unique game! Was incredibly confused at the beginning, then accidentally scrolled to reveal so much. Was a delightful "ahay" moment for sure. I think my only pickle with the game is just the visuals. The zoom-out for me really ruins the rasterization and quality of yawls assets. I'm wondering if maybe having tiers of assets to switch between depending on distance might help maintain the corner quality of each character and building. Though not sure, something just about zooming out and having the same asset kinda looked weird on screen for me. Nitpicking, good stuff!
Very nice use of the theme.
Nice idea! The camera controls made it a bit difficult to play but with some polish this could be something great!
blockier movement, version of snake, cool!
The overall idea was brilliant, the camera controls could use a bit of work though. It got rather difficult to pay attention to anything, and it sadly gave me a migraine. Heh.
Liked the game tho!
This was pretty fun :) I wish the screen would zoom out automatically just the first time so I could know what was going on :)
A bit janky to control sometimes but the puzzle and style are immaculate and fun! Great job :)
This game melted my brain a little :D That's a positive thing though. A very unique puzzle game that takes Snake and adds a layer of strategy and chaos! The best score I managed was around 20 I think. Good work!
This was a very fun and chaotic experience! I love the concept of this and the feeling of continually scrolling out and seeing more and more snake games happening, and it's strangely intuitive to run multiple games at once. I think the only thing that could make this better is to make the camera auto-zoom out so you can focus on collecting more followers. Great work!
If chaos could be turned into a game, this would be it! Loved the take on the theme. Some improvements to the camera controls would be nice but it's understandable since this is a jam game.
Liked the idea!