Hi, thanks for your interest !
I'm the game dev. It's my fourth year of C#, I've made a dozen project yet.
We could discuss on Discord if you want.
You can add me : shdwrck
Robin Deriaud
Creator of
Recent community posts
Thanks ! The cutscenes are actually a little trick : in evry building prefab there is a transform with a procedural animation on it (Dotween localpos z). Every time you go to a special building which is the new target of the investigation, a parking spot is created so you can trigger the event (interact), and then, the camera is moved to the prefab transform I mentionned and it follows the procedural animation. :)
We didn't animate each cameras, because they are 3 investigations with more than 12 clues at the total and we didn't had time to polish everything as we wanted !
You can read the comment below if you want to understand why ;)
We're working on correcting the navsat system, because it's kind of a trick actually : an agent is spawned when a zone is reached, he goes to a goal and then we jave a list of all the zones you have to reach with the car in a specific order...
It's not optimized at all, so they are some bugs ! 😁
The city is only 1 building prefab, with 12 blocs, where one special building can spawn randomly. It's procedural so you will never have the same city twice.
In a near future (maybe today), we'll patch it so you can play the 3 stories we did in the limit time. We were not able to release them Monday because of the final big you screen, at the end of the investigation, that is blocking the two others !
We're happy you've enjoyed the vibes ! 😃