Chill game, it took my a while to understand the gameplay, but then I realized the relationship between the words and the indicators. I wish there was a way to earn back more money so I could get a feeling of achievement and creation, but otherwise I have no other comments. Well done! :-)
Play game
Boss of the Month's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #6 | 4.235 | 4.235 |
Overall | #12 | 3.853 | 3.853 |
Use of the Limitation | #13 | 3.765 | 3.765 |
Presentation | #18 | 3.941 | 3.941 |
Enjoyment | #19 | 3.471 | 3.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Phoque, Mudd, Shdwrck
Software used
Unity, Photoshop, Aseprite, Audacity
Use of the limitation
You're stuck at your desk because of your endless employees requests
Cookies eaten
8+3
Comments
Fun little game! Had some trouble getting a profit, but great take on the the theme and limitation!
Nice game! This is my favorite interpretation of the theme and the limitation yet.
The animations and SFX mad the typing really satisfying. The choice of text and words to type is on point.
I did not understand the thumb up / down mechanic at first, and even when I got it the icon felt a bit too small to see and react properly.
Great game overall, good job!
I played it and had a lot of fun thinking it was just a simple typing game - type as fast as you can without mistakes, etc. The typing noises are incredibly satisfying, the noises the little minions make is great (actually everything about the sound and little effects are great, the colours of the letters, the artwork, all of it) It makes me want to try to program a typing game myself! Then I came and read the comments and realized there was actually much more to the game than I thought! So I reread the description on the page and gave it another go! It's very challenging and fun, but if it hadn't been for the comments I think the real gameplay would have been lost on me. Not sure how you could make it more obvious - perhaps bigger icons for the thumbs up and down? Maybe the first few waves, the correct pairing (yes/sure with green icon - die with red icon) could be highlighted and then it goes back to just gray from then on. I realize you only had 3 days to do this though. It's REALLY good, I love it, great job!
Thank you!
Yes, it is hard to translate that part to the player, we intended to have a tutorial phase, but ended up with no time left (we actually had to start working on it halfway through so about 1.5 days due to evryone’s schedules)
I’m thinking of adding a “Just type” mode where you can just type everywords in a classical Typing game genre, but it really needs a better introduction for this intended gameplay.
Really like the artstyle! The game also feels really juicy, well done :))
Really cool ! It was a little bit complicated to understand the game without the end of the description. I had a bug with my money stuck at 10, whatever its not a big deal.
I really liked the concept of this, and the execution was great too! The sound effects for typing and fulfilling responses were really good and made the core gameplay loop feel very satisfying. At first I didn't get that you had to only type responses that agreed with the request (and the little green/red symbol next to them), but once I realised that it made much more sense. Perhaps the symbol could have been brighter or bigger? Though I think I found a bug (my money remained on $20 seemingly whatever I did), this was still a really strong entry. Nice job!
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