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LittleDevGames

55
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A member registered Sep 07, 2021 · View creator page →

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Simple, Addictive, Fun!
I loved! This one can easily become a full game. 

Thanks for your feedback

Can you say which level you see the elevador's bug? and what are you doing exatcly? Also I'll be very Glad if you point me the grammar issues. 

thanks for your comment ^^

I really happy about your feedback about the puzzles, I couldn't know if there are too easy or Just because I already know the sollutions

First of all, thank you for playing!

I feel a little embarassing for your commentary, I mean It's great that you liked my game a lot and I put a bunch of passion and love on it, don't gimme wrong I'm happy you enjoy every aspect, but I think my game it's just a little passionate project ^^

Hi! Programmer and game designer here, I've seen your art and I'm interested in teaming up with you, but my project will require some things out of the ordinary for this jam in terms of art

More details on discord if you are interested ( Knux#3949 ).

thank you so much for the reply! I was going to ask if you can elaborate on the story before the jam starts, but I saw that I'm going to have more than 100 days so I think that's enough time.

Hi, I interested in participating, but is visual novel mandatory?  The game I'm thinking about will tell a story (which will be the highlight), but it will not be the only focus and I don't plan on dialogue options, multiple endings, etc.

Ps: Sorry for any mistranslation, I using google tradutor. ^^"

It's insanely difficult ;-; ..... I LOVED IT!!

It really takes a lot of practice, the visuals and music are really good.

My only complaint is that if you reset the stage right after dying and start the car the camera shakes more than it would be nice.

I liked the idea! I just believe that some small things could be fixed, for example, as the game already has its own icon, the mouse arrow could be invisible and when leaving the game in full screen, the game's graphics are stretched.

Cool visuals and music!

Honestly I'm bad at this type of game with purposefully slippery controls XD

First of all, I apologize for the delay in responding to you.

I'm so grateful for your appreciation!

Uso somente sons e musicas livre de royalties em meus jogos por eu não ser musico, posso fazer o mesmo aqui ou devo dar um jeito de fazer minha própria música e efeitos sonoros para o jogo?

I see potential in this game, it certainly deserves more polish overall.

Great job! ^^

Simple and fun! Cool fake 3d effect! 0w0

Very good!

The core gameplay is really fun, I got immersed when trying to beat the levels.

Here are the things that could be better:

1 - I would like more effects to be added, such as camera shake when hitting monsters, enemies leaving pools of blood, in other words gamefeel in general;

2 - At level 25 the scythe left the scene and I lost;

3 - The special powers could be more useful, since most of the time the scythe is just more efficient (obs: the fenix's song is kinda funny XD).

I liked it, but it took me a while to get used to the control scheme, maybe allowing customization or allowing using the mouse to shoot and jump would help.
After learning the commands the game becomes straightforward and without any challenge, but don't give up!
This can be a solid base for an excellent game with more polish, levels, enemies and challenges.

I couldn't say if I liked the game suddenly throwing you into the chaos, but I can't say I didn't like it.

If you wanted to make a chaotic and fun mini game, congratulations you were successful! ^^

Simple, cute, charming and compact. I love it. ^^

The retro style is really well done
Nice job!

It's a solid game! could easily carry a game with a larger scope

It would be nice to highlight the character well before the game starts and correct me if I'm wrong, sometimes the teleport doesn't work, I don't know if it's intentional or a bug.

High score: 37
It's relaxing pop the ballons -w-

Poor chiken kkkkkkk, it's a very cute, fun and simple game
Good job!

thanks for the answer! ^^

Can my game allow the player to finish in less than 20 seconds?

When a game gear's game meets NES's game. XD

Despite the process of defeating enemies this game is surprisingly polished.

I don't know if it's intentional, but the crosses blend in with the background because the color palettes are very similar, so it's hard to react properly to the crosses.

Other than that it's a nice game, good job ;)

I suppose the bat physics is crazy on purpose.

The idea of switching between two states in a platform game is quite interesting

Keep it up man :)

I have the feeling that the entire game is a reference to castlevania. XD

I liked it, it's simple and straightforward.

I really liked this one,

maybe sometimes the difficulty curve goes up a little more than necessary, but it's a good game.

Initially I thought you only clicked on enemies, but then I realized that you can keep it pressed and then the gameplay gave me a Fruit ninja vibe. XD

Cute, charming and polished! I loved it XD

Reminds me Celeste a lot

Straight forward and with good music to set the mood, good jog! ;)

I only have two little things to say, first I don't understand exactly what the book does (doubling the points you get I guess?) and second the font used in the texts is a little difficult to understand

(1 edit)

I assume this is your first game or close to it.

Solving the puzzle itself is pretty easy, the art style has its own charm, to be honest I had more fun with silly things (like figuring out I can flush the toilet or wear pajamas) than the game's objective itself , but don't give up it's developing games that you improve over time.

Sometimes the game is slower, but apart from that I liked it1

It's a good game to spend time.

I liked the art style and music

Regarding the gameplay, the control scheme works well for platforming purposes, but for the combat it was confusing, because aiming at enemies is at least annoying.

Nice job! ^^

Including a tutorial in a game jam game is an appreciable effort, if I had one thing to criticize it would be that mapping the shoot key to the spacebar instead of the mouse made it a little bit of a problem for me to fight the ghosts.

Nice piano :)

Sometimes this game reminded me of getting over it because of crazy physics.

The tiles being the same compromises the visuals of the game as a whole

I loved it! It's so satisfying to control the character and the visuals are very well done.

It wasn't intentional XD

This is a result of the character having low deceleration, alternatively a high deceleration makes him unaffected by shotgun recoil.

First of all I'm glad you had fun ^^"

About the score, I remember getting more than 8000 during the tests XD

Hi, thanks for the feedback! unfortunately the game didn't have the polish I would like due to time constraints and I plan to bring improvements, but I can't say when they will come.

Anyway I'm grateful for playing my game, I also have other games available on itch.io if you're interested.