Whew, it was quite a challenge, but I managed to get through the level! Well done creating this! :-D
duendue
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Man I used to play so much Motherload back in the day, so this was a great surprise :-D I had some issues with the UI in the shop, so I couldn't leave after buying upgrades, but it was quite fun just cruising around, digging down and enjoying the sound of cash rolling in. I hope you've had a good time during this jam with your game :-)
Super awesome game! I'm so happy someone made a Sokoban game :-D I'm actually thinking of making one myself as one of my next projects, do you have any tips to level creation? How did you approach making the different levels in your game? Great job with this, it was really a nice refreshing experience to puzzle around with.
Awesome game! The sounds were super snappy and aesthetics all-round coherent! Mainly a personal preference with puzzle games is that I prefer them without a time element, however I think it worked really well for a jam game. Well done making this, and also really refreshing to play a puzzle game! :D
Really cool concept, I loved the dialogue, that was great and I got really engaged in the game! However when I reached the tree top I couldn't seem to progress any further, and I kept getting killed by some big flying things to which point I had to end my run. I hope that the main character managed to return to his original size and that the A team didn't run away with all the revenue! But a really fun concept nevertheless!
This is a really fun concept and a great foundation for a really awesome game! I loved the mechanics of moving around the planet using the gun. Initially I actually thought that I would "fall off" the planet if I went too far to each of the sides, but it makes more sense that the gravity pulls me towards it. If you added sound effects, particles and maybe even an upgrade system, I think this would be great fun :-D Well done, I hope you've had an awesome jam!
Cool game, I liked the combination of quick time events and traversing the environment. It got a little bit repetitive towards the end so a suggestion for future development could be to give the player some progression like gear drops or a skill tree :D I hope you had fun making it, and good job creating such a cohesive experience with a team of 6 people! Well done!
This game almost needed a trigger warning with all that mold haha, gotta say it was quite nasty. I like the incremental feel though and being able to upgrade the speed and size. The game ended by crashing for me, I dont know if you have implemented an end state or that is how it ends? Nevertheless, I think it's quite a novel idea, so kudos for that!
Cool game and very original game play I think! A score system would be awesome to track how well I were doing, and I found myself wondering if the game was win-able, as my fire had gotten really big? I really like how you build up your attack to roll it against the enemies or the fire, I found that super cool :D
Man I love vehicle games! And a great take on the theme also! As others have mentioned, the steering was quite difficult, and other vehicles quite unforgiving in their driving haha. It got a bit better after I got the first steering upgrade, but even then I got rammed and died instantly after getting it, so didn't get much from it. But other than that, it was great cruising around and helping out people, well done :-D
Super cute game, I loved the progressively addition of game play features and mechanics! Took a while getting used to web grabbing, but then I was flying, and it worked great together with the gliding mechanic. Also some nice considerations in the level design, and I'm glad that the respawning was quite forgiving as I sometimes died pretty quick haha. Well done with this!







