Play game
Ephemera's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #28 | 3.500 | 3.500 |
Innovation | #79 | 2.875 | 2.875 |
Overall | #85 | 2.862 | 2.862 |
Theme | #94 | 2.625 | 2.625 |
Graphics | #110 | 2.813 | 2.813 |
Audio | #111 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Exospud/Ephemera
Challenge
Open Source
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice concept, it reminded me of one of the Plants vs. Zombies mod that I really liked.
Really nice offensive puzzle game! The comparison of playing from the zombies side of plants vs zombies does feel accurate! The 4 levels you made were really fun!
Awesome game. I think some display of health and bullets left would be nice.
Really cool game, that requires some strategy in order to beat each level. I get plants VS zombies vibes (just the other way around,) and I like it. With some additional animations, sound effects, and feedback to the user, this can be a great game. Good job, and good luck with your finals.
Nice game. different units and also tactics on which order to try to destroy the generators to disable the turrets.
Great work.
Wow this is really one of those game jam hidden pearls! Your game is excellently paced, with a new unlock and facing new enemies at each level. You have found the absolute perfect balance between units and enemies. The game is essentially a puzzle game, about figuring out exactly which configuration you need to do, in order to beat the level.
You should really be super proud about what you've made, it is exceptionally difficult to balance a game, especially when working on it as as solo dev (which I assume you have, based on the itch page for the game). You deserve a lot more ratings and comments, as this is really a superb little gem of a game. I could easily see this being one of those classic flash games that I would spend many afternoons trying to beat as a kid. Well done making this!
Good luck with your finals, I hope it goes well! :-)
Thank you for the kind words and detailed review! Yes, this game was created on my own (with some help from open source assets). I do wish I could have worked on it a bit more, but honestly I’m more grateful that I was able to not only scrape together something playable, but also do reasonably well on my exams. Thanks for playing!
Really fun to play, impressive how you managed to implement and balance that many units in such a short time, well done!
I tried your game and I liked it!
It’s simple and it works well. I’d like to see an improved version in the future, with a bit of player feedback and polish (like visible HP of the units and more information about them)!
Congratulations!
Hey fellow Godot dev! I like your game concept, the mechanic work well and hope you find more time to polish it.
I really like TD, and so i really like this game.
even the time which during the first levels seems odd, turn out to be nicely introduce.
Very nice puzzle! Maybe some audio effects could improve the experience, but I know is a lot of work for a game jam
Great Game!
I enjoyed playing this game a lot. Later levels got me thinking and this is what I expect from a good puzzle game. The "time" theme was incorporated quite well and it is an integral part of the game's mechanics. The art style really suits this kind of game. I would definitely play more levels if / when they become available.
Best regards,
Borna
Co-author of The Darkest Hour
I like the games concept. I enjoyed it.
I wished the sounds would have more feedback. Also, the music … yeah… it’s a loop. I wanted it to be more dynamic with changes. Maybe something more space/war-ish. I don’t know. Great job!