Great idea to collect items for the different people in the town. I don’t know if there’s a way to pass a day quickly (other than being hit by a car, which worked well.) I dig the music.
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SpringBreak Picture collector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #29 | 3.824 | 3.824 |
Gameplay | #56 | 3.294 | 3.294 |
Overall | #60 | 3.141 | 3.141 |
Audio | #78 | 2.941 | 2.941 |
Theme | #80 | 2.824 | 2.824 |
Innovation | #83 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenge
Comments
This was great fun! I quickly understood that I had to gather different items from the people in the town to complete objectives. It is a great flash revival game, which also reminded me of the old game Stick RPG that I used to play a ton as a kid :-D
Great game, well done :-D
Cool game! Took me a minute to understand the mechanic (like, waiting til the next day so items would respawn and doing things over and over to fulfill a quest), but it made for a neat little adventure game. Graphics were great, and the audio suited the game well. Great job!
Very nice game, below I will mention both the good and the bad parts.
The good parts:
1. The game looks great
2. The audio feedback is very good (the song is not always repetitive, and the sound effects like when you are hit by a car or when you collect something add something to the game).
3. The UI is very well done.
The bad parts:
1. The game needs a tutorial because I was quite confused with what I had to do (I thought that when collecting medicinal plants, I had to collect them all in one day).
Tried the game. I think the game have some potential and polished. You did a really good job! The only thing I can say is to make the days with some random event (for example I did some quests by simply crashing into a car, get the item on X place, rinse and repeat) and adding more music. If you move diagonally, the avatar is stuck into one position. But for the rest, you did an awesome job!
Sure thing, I wanted to randomize the events, but due to the time line I decided not to risk that much and finish plain.
The crashing car was the last quest and it came to live from nowhere :D
Diagonal movement wasn't allowed because it means more sprites and I had no time to work on them, but I think I will implement them later on and, of course I will add more randomized or even week day events.
Thank you for playing and for your feedback.
Audio implementation could be better. And why no music? The sfx is a bit boring.
I like the aesthetic of the game and the idea. The movement mechanic could be improved. Great job!
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