This jam is now over. It ran from 2023-04-13 15:00:00 to 2023-04-26 15:00:00. View results
Gamedev.js Jam celebrates Web games - build an HTML5 game within 13 days of the jam on a given theme, it runs between April 13th and 26th. Also, there are prizes!
Theme for this year's jam is TIME. Remember that your entry will be judged based on how well you implement the theme, but you can interpret it however you like.
Join us no matter your skill level - this game jam is a perfect opportunity to create your very first game, or build a prototype for your next commercial hit. Almost two weeks of development time should be more than enough!
You can use #gamedevjs hashtag on Twitter to share your progress, ask for feedback, see what others are building and hopefully help them out if they need it. There's also a Discord server for direct communication!
Submit an HTML5 game between April 13th and 26th 2023. It can be a solo submission, or a team effort (no hard limit on the team size). You can even submit more than one entry if you want to.
Voting will be open to all who submitted a game, and will happen for 13 days right after the submission period ends - between April 26th and May 9th. Overall winners will be announced on May 10th, and challenges on May 11th.
Games will be voted on based on a given criteria: Innovation, Theme, Gameplay, Graphics, and Audio. The Overall ranking will be based on the summary of those.
You are free to take on any of them, or all at once.
There are two levels of prizes: for all the entries, and for given Challenges.
Those prizes will be given to the best entries of the overall ranking:
Open Source Challenge prizes
Flash Revival Challenge prizes
Web3 Challenge prizes
Arcadians Challenge prizes
Overlord's Arena Challenge prizes
Interoperability Challenge prizes
Panel of experts giving feedback to your entries (with their top5 picks each), or judging games from given Challenges. Those are: Michelle Mannering, Ewa Mazur, Ania Kubów, Raf Mertens, Rafael Morgan, Leon Do, Brett Cleary, Daniel Keller, Tim Sulmone, Paul Gadi, Taufik Sani, Allan Patel, Joe Carnell, and Dominic Smith.
You are free to use any game engine or library as long as the build/export is playable in the browser. We recommend using Phaser, Defold, or GDevelop, you might also consider Cocos or 8XR, if you'd like to aim for multiplayer you can check Colyseus or Modd.io, and if you need an extra challenge, you can try the js13kGames-specific size-constraint ones like Kontra, Goodluck, or LittleJS.
The short version is: anything that can run on the Web in a browser without extra plugins is considered a valid jam entry. It's highly advised you create new content for the jam - submitting your old demos or already finished projects makes no sense.