Cringy might not be OK, but alpine chan, thank you for freeing her from her suffering.
Uso
Creator of
Recent community posts
To make it work in the browser, was actually a lot harder than coding the game itself XD
first, I had to make the emulator work, which require to read v86 Documentation.
Then I had to make the image small enough to have less than 950 files in it, so it worked with itch.io zip limitation. (which require a lot of butchering in the image)
thierd, once loaded on itch.io I had to deal with the image been unable to load fuse.ko.gz, even though that work perfectly on my browser, to end up decompressing the module to a simple .ko, hoping it would work, and it did the tricks.
Anyway, thanks for the review
Hello,
did try this game,
I'll be honest it feels really incomplete, but with a few modifications it could be really fun:
- add a way to level-up your spells as you advances though levels
- make the game harder as you go deeper in the tower
- maybe a boss ? (but this migth be harder to implement)
annyway, good job for the submision !
The game was cool.
3 small points:
- The game could be improved by telling you what the tower are doing before the level start.
- the limited amount of undo can be annoying, especially as the game is in 3d, so sometime you miscalculate the distance.
- also, I would have love to see a level with only the tower introduce at the last level, so most of the difficulty of that level would be to make the longer path possible for the enemies.
I find the control a little clumpy (crunchy ? pas fluide ? unsmooth ? frustrating ? NOT SURE OF THE GOOD WORD TO USE)
But the game is really interesting. a little more work on the control, and the game could be a banger.
and nive work on finding a gameplay that work really really well with the theme (5 stars !)














