It's fixed!
CreativaGS
Creator of
Recent community posts
Thank you.
I'm glad you have enjoyed the art and style so far it was wonderful to have this jam to work outside the box and to draw everything i needed, it was a very enjoyable experience.
About the proof of concept, well, as you saw already there are some features still not working, like the cargo on the UI.
Game also need a lot of work on the economic aspects and some extra railroad related buildings to interact with.
Of course the game needs a small tutorial when all these features are implemented, I am already planning how to do that and have a small route between the newbie towns for the player to get used to the mechanics, that still will be simple, but i hope still enjoyable.
Thank you for this jam idea, it's wonderful to see there are other people experimenting with this engine trying to get out of the box, also this experience gave me some ideas for another kind of game using the same engine and theme.
Understood, I promise this will not happen again, it was a great mistake, I was sure don't know why that I've sent a message somewhere asking for, but as I cannot find it, it was just on my mind.
I love the way your music fits with the game, but as I did not asked for permission first, I've already changed it, it's not the same, but this is the way I will learn this lesson, and also it's my way to deeply apollogize.
Next time, I will ask gently, as you have been with me, if I can use your music.
Until there, thank you!
Hello there.
In order to unlock "better" interactions you must build some trust with them and increase your skill, after some orders new interactions with them will be open allowing to go further.
About the music, you are completely right, it was a big mistake i though, as that fluffy's entry was not a game and was published so early, that it was an asset released to use on the jam. My mistake entirely.
I've linke to fluffy's page already.
You are doing great, it's just the game it's unfinished and there are still a lot of things that are just placeholders, Also there are some bugs like those when you try to enter somewhere and cannot access.
Actually I'm rewriting the story to insert quest and missions and also develop characters further. I hope you can play it again when the new version is available.
Thank you for your time and feedback.
Thank you Impy, as always you are right.
There are no sounds at all and the game needs them, I just had not time to find for them but I will later on.
The pileup graphics are planned, but due to the lack of time i did not finished them.
About escalating faster, it's something i still need to work on to find a good balance.
Again, thank you for your time and suggestions.
Thank you!
I'm glad you have enjoyed it so far.
I would like to continue working on it until there is enough content to call it a complete game.
So far, it seems a meter is needed and some clues about the control you can have over characters.
Also, progression on subjects is planed, actually they are just space holders with no animations or even with just a message that says: not implemented, but you can be sure the main idea is to control them until they do other tasks besides house chores.
Again, thank you for playing and for your time to comment.
Horniness is not random.
Character become horny every time she try to control others...
Her mind is already thinking on "what if..." and that makes her horny, even if she is not capable of force the other, just thinking on ideas of what she can get, turn her on.
About the clone.... i'm sorry it is possible that it was an event deleted on further versions I could sugggest to start over, but it will be better if you do that the next big update, so far i don't plan to add more content until the jam is over to be fair.
Thank you for your time, I'll add your name on credits as tester.
I return the well polished game words back to your game.
As you surely know i have complains with the randomization of the game, but nothing to worry about, it could be a complete mess or you can be incredible lucky.
I like the simplicity of this game for one big reason, this kind of games are to collect images, so my biggest complain is there should be more sucubi as rewards for surpassing levels, i know this mean a lot of work, but main mechanics are already there and this kind of rewards is what most players are looking after, anyway.
Congratulations!
Thank you, yes, it's a long term project, I am still working on the nsfw part, mean while i am fixing bugs that appear on the web version like the one you reported.
It surely needs a double check on dialogs, that's for sure.
When suggesting something to a character that character do the task, even if you don't notice it visually, this gives the player less tasks to do and more influence over the characters allowing you to give them more and sexier suggestions.
No, you are doing great, the fact is that you only can make them do "things" when you have given them enough orders.
Also i had not enough time to work on the nsfw graphics.
I hope to upload a version this week with more nsfw content.
By your comments, i think i will low the requeriments to have early access to the tasty content.
Thank you for playing
You need to install the rpgmaker xp RTP, available for free on the website:
RTP's for rpgmaker
I've checked the issues:
When creating an item, there was no validation whatsoever to avoid missing items holding. I've added an option to avoid further creation if you are holding an item.
You can choose to destroy it with penalties and create a new one or set it up on place to avoid missing it.
Double checked de cask and it needs a pinneaple and takes it from inventory to create liquor.
About the cask that cannot be destroyed, it can be destroyed but game checked for pineeaples, now you can delete the cask even if you have not a pinneaple.
You are right about the flowers and liquour, at this time are just useless items that will be used later on.
Thank you for your help






















































