LOL that "fun and action" is not implemented on this version.
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Sounds good. It could contain a clicker action in order to make it more interactive. About the energy and the gifts it could be needed to insert a shop, or a traveling merchant that comes from time to time to sell these kind of items... Cool ideas.
I really wanted to see this project alive. I want to add animations to the actions and some kind of training to the girls, I have a small amount of animations but I hide them because only some clients and girls will have them.
I will think in other ways to make money, bar should give money as pole dancing, i like the idea of cam shows.
Thank you for your reply, your time playing and all your suggestions!!
Your name will apppear on the game.
It makes me think in some reward system, on the first stages player will recieve rewards by completing tasks and then on later stages you should make money and gems with effort because there will be no near prizes. I really appreciate all your feedback!
You are right, I know this game need a tutorial and due to lack of time I just inserted those screens that does not train the player.
I agree with you a step by step tutorial will help the player to understand the mechanics further because even when they are simple it could be hard to understand how you do this and that.
A tutorial instead instructions is needed!
Thank you for playing and for your suggestions
I have a project that participated in the 44 day summer 2022: Chronicles. I was thinking to use the world map and mechanics already inserted there, but with an entirely new sidequest, so this means i have to work twice because the story already in chronicles should be mixed with this, but from a different approach, with it's own story and quests.
what am i asking for this?
Well i think it will lead me to a bigger and better game, instead short unfinished games, and have continuity on the same main story and that way i will continue developing this world story, folklore, legends and heroes.
Game jam rules are:
- You can only start working on the actual game project after the submission period starts, but you can start planning and creating/gathering assets, plugins and other resources before that time. > Well as this is an entirely new approach i already have the resources and assets and i should create new ones when needed, but there was no planning ahead, in fact the theme was the one that gave me this idea of separate stories inside a big game.
- Your game must be made in an RPG Maker engine (2000, 2003, XP, VX, VX Ace, MV, MZ). > No problem here
- Abide by the EULA of whichever version of RPG Maker you use to make your game. > No problem here
- Your game must incorporate the Theme in some way, > Side story is about the theme and the bonus challenges will be incorporated.
- Abide by itch.io's Terms of Service.> No problem here
I will wait for the confirmation to keep on working on it before starting a completely new project.
In the first house on the blue chest is a watering can and a hoe (both rusted).
If you already have a watering can, the game gives you onion seeds instead.
Also, if you already have a hoe, then the game gives you strawberry seeds.
It's a good idea to have a very small plots to farm, I was thinking to set it on the field that connect your house and the farm and barn plots. Thank you for this idea.
Hi and thank you!
Issue is related to autosave feature, I have re-scripted it and now it is working. Game will be autosaved on the actual slot. Also I added your name on the credits as tester if you don't mind is my way to say thank you for your hard work testing this game.
Next week I will upgrade the comments to a dedicated discussion board there I will check all reports.
Devlog: Added autosave, fixed bugs related to images and save, working on upgrading television, added save book on your house, soon or later the save option will be deleted from the main menu.
Randomization it's wonderful but sometimes lead to a dead end.
Nice effects, I haven't seen a GameMaker game since... I cannot remember since when It was cool to find it was made on GM!
A simple but addictive game... wanna keep playing :D
I like the concept, definitely it's a game you should play with a companion or a pretty smart pet. Playing alone is really hard but it's interesting. Maybe some previous stages where you can learn and raise your skills could work. A small tutorial perhaps.
Good luck and keep on the good work