Fun casual game that I think can work well on mobile. I like that the jump height is higher the longer you press the mouse button. The collisions may need to be fixed, because I sometimes lost lives without hitting anything.
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Era Escapist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #57 | 3.440 | 3.440 |
Gameplay | #89 | 2.880 | 2.880 |
Theme | #104 | 2.560 | 2.560 |
Overall | #114 | 2.536 | 2.536 |
Audio | #145 | 1.840 | 1.840 |
Innovation | #150 | 1.960 | 1.960 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenge
Comments
Decent runner implementation, consistent visuals, quite polished. I think it would be better if the main character would jump while jump button being held (i.e. without the need to release it and press it again).
Nice visuals and the controls felt really nice with the variable jump height :)
Good looking game, some music would be a nice touch but I had a good time playing :)
Very nice game! I had a very similar idea at the beginning of the jam, but you did a much better job than I would have :-) I agree with previous comments, more enemies and power-ups would be nice to increase the challenge.
Great job! I really like the chunky outline style (except there were a few sprites that were missing the chunky outline, like the mushroom in the first era, and they were a bit jarring) and the overall graphical polish! Gameplay is pretty fun, but I was a bit surprised that I got an “Era Complete” when it’s an endless runner hahah… overall well done!!
I liked the concept of playing in different eras, well done on the submission.
Cozy and simple game, love the artstyle. I would suggest to increase the gravity, a high jump seems very punishing right now.
Very good runner with a really polished art style, congratulations!
It would have been cool to add gameplay elements as the levels progress: more monsters in the prehistoric era, holes in the urban era, etc.
Small suggestion: make the character less floaty, and maybe add a level in space (futuristic) where floating can be a gameplay element.
Nice, simple and adictive... I noticed you manage pretty well decisions.. should I jump this monsters or will I risk to get the heart?
Nice entry.
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