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arisen

156
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A member registered Feb 09, 2020 · View creator page →

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Ur game has some fun minigames, god job.

Fun game

yeah ill do it tomorrow im busy rn

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I did credit all the Assets used:

Starfall - kodak graphics (UI) // Cyberpunk icons - craftpix (Icons-UI)//FREE Action Music Pack - void1gaming // models textures and characters by me.

Also yeah modeling and texturing is very hard my finger still hurt.

A litle bit short, but fun.

ill check ur game, hers mine:
https://arisen.itch.io/overloaded

Cool game.

Heres my game:

https://arisen.itch.io/overloaded

Excelent clicker game!

(1 edit)

Thanks, man!

yeah i should have done a tutorial but that didnt make it to the final version, thanks¡

Rated, was pretty gud.

ill check ur game, heres my game:

https://arisen.itch.io/overloaded 

hi, heres my game: 
https://arisen.itch.io/overloaded
can u put the link to ur game please

Just to be sure, the theme is “candle,” right? Or will there be another theme announced at the start of the jam?

(1 edit)

Here is the link to my game. I have already removed the previous one.

https://arisen.itch.io/overloaded

I made a mistake when submitting my game and accidentally selected a previous project. Could you please help me fix this?

Thanks for the feedback! Honestly, modeling everything was such a grind—my fingers hurt just thinking about it. You’re totally right about the drones. In hindsight, instead of just launching a single drone, activating the ability should've triggered a roulette mechanic. Like a prize wheel where you could roll one, two, or a whole bunch of them. I'm shocked you actually beat the game, though! I set it to 1,600 zombies because I thought it'd be absolute overkill.

The game isn't endless—it has a finite number of enemies. As for the sounds, I wanted to add more, but I simply ran out of time. Honestly, modeling everything took up most of the development time.

The game is really fun, and I can clearly see the theme reflected in the gameplay.

I’d like to leave some constructive feedback:

  1. The game took a while to compile shaders and looked broken the first time I opened it. I’d recommend using the free Async Loading plugin, since it can help avoid players getting stuck on shaders.
  2. The level design could be improved a bit. Heres an excellent article that I think fits your game specifically
    https://www.artstation.com/artwork/4NgGak

Overall, nice work!

Hers my game already comented yours


https://arisen.itch.io/game-jam-entry

Game is fun, and I really like how the story is presented.

My only suggestion would be regarding the combat. Personally, I enjoy being able to spam attacks a bit more. It also adds an extra layer of risk, since you have to decide whether to keep attacking or dodge. Being limited to attacking only at specific moments felt a little restrictive to me.

Overall, great game!

The enemies are bugs and the desire to make an MMORPG? You’re definitely not describing my daily life as a game developer, right?

Also, the category says Unreal, but the game is made in Unity… that’s totally intentional, right?

Really good game! The only issue I ran into was that sometimes, when the special ability activated, I got stuck or couldn't move forward. That would be my only criticism—everything else was excellent.

By the way, did you use UI Material Lab for the UI? It looks excellent!

First of all, the game crashes when I press the tutorial button, so maybe that’s something you can still fix.

Second… wow, this game is genuinely scary. I wanted to find some technical feedback to give, but honestly, the atmosphere got me too nervous. Great work!

heres my game:
https://arisen.itch.io/game-jam-entry

It’s a fun game! However, I think the menus could be improved. There’s a free tool provided by Unreal called UI Material Lab that might help with that.

I really liked the second level artistically. Did you only use volumetric fog for that look?

yeah game is fine already rated btw

It works really well now! I like the sound effects you added, and the way the character grabs onto the walls is a really nice touch.

Great job paying attention to those details!

Thank you so much! It was a huge effort doing it all by myself.

Did you submit your game to the jam? If so, send me the link!

Yep, I just destroyed two continents all by myself. That was fun.

I only wish the zones where you launch the stronger phenomena were a bit clearer.

Aren’t “roll” and “spin” somewhat similar concepts? Either way, I think the theme is open to personal interpretation.

I still would have preferred more constructive feedback, but thanks anyway.

Here are a few thoughts:

  • I think the combat could benefit from a cursor to show where you're aiming (optional, but it might help).
  • I think an outline effect would improve visual clarity.
  • Maybe adding a few weaker enemies at the beginning would help players warm up and learn the combat system.

Overall, good game!

https://arisen.itch.io/game-jam-entry

I didn’t fully understand the objective, but the game has a really well-made atmosphere.

I'm sorry, everyone. Itch.io isn't letting me leave comments right now. I'll do my best to rate and comment on your games as soon as I can!

The game is fun, but I feel like there’s a little too much happening at the same time.

I would focus more on the throwing mechanic and make it feel even more satisfying. Other than that, nice work!

Fair enough! The theme was basically "Roll to Win," so my interpretation was that drones that literally move by rolling fit the theme pretty well.

im sorry ill fix it now

The game has a solid visual style, and the theme is implemented really well. I have to confess, though... I had enough time to look up some of the answers on Google, so I cheated a little. 😄

Great game!