Haha cute and quirky. Would love to see a longer version.
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this game is absolutely legendary! it feels so cool comboing the eye and all the animations and music have so much juice! If I had to pick a favorite in this game it would be this one. Best implementation of the limitation to make interesting gameplay I have seen so far.
Super cool graphics and awesome feeling! I like how you get new abilities over time. Perhaps a way to buy upgrades after each wave would make the game more enjoyable? Right now its just kind of spam clicking the mouse button and number buttons until you lose and it gets old pretty fast.
Cool concept, but had to read the description over and over and still not sure if I understand.
Perhaps an in game indication if I made a correct or poor choice (sound effect, particles) would be helpful to the player to understand.
Fun! I have a soft spot in my heart for 2d miners. I really like your ore generation system, it looks really neat that it generates in the clumps.
Some recommendations would be adding a sound to the shop to indicate to the player that you have sold your ores, and I think the game would be more enjoyable if the controls responded faster and were more intuitive. But above all, a good peaceful adventure of progress!
One of my favorite games like this is called "Utopian Mining" you can find it on Armor Games. I also made a game like this called "Ozark Rush" you can find here or on CoolMathGames.
Hey Julien! Thanks so much for the comment, the yellow platforms kinda just evolved from the development process and I agree that it adds some good depth to the game! Follow the fun as they say. For the moment, I can't see the screenshot that I infer you posted. 😅
I see a lot of design has gone into this! Having the whirling kick be the last control you lose was brilliant as it still gave you some limited movement. Also having the edges warp the player solves the issue of locking the player when they lose D-pad buttons. Great job and fantastic atmosphere!
Just almost impossible my friend! While balancing, my play tester hit the jackpot that seems to be practically unachievable. I assumed it was a healthy challenged and regretfully submitted. On my last try, it took me 15 attempts to beat the 2nd enemy and I would have fixed this if the Jam hadn't locked the files. Thanks for playing!
Neat way to get the most value out of your content! Lava field were difficult for me. Maybe you could reduce the death range of the lava blocks just slightly to help the player out, so landing off the platform by one pixel doesn't instakill.