Nice feel Sam! I like the post processing pass on the top. I'll add my voice to those who want sandbox mode!
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I see a lot of design has gone into this! Having the whirling kick be the last control you lose was brilliant as it still gave you some limited movement. Also having the edges warp the player solves the issue of locking the player when they lose D-pad buttons. Great job and fantastic atmosphere!
Just almost impossible my friend! While balancing, my play tester hit the jackpot that seems to be practically unachievable. I assumed it was a healthy challenged and regretfully submitted. On my last try, it took me 15 attempts to beat the 2nd enemy and I would have fixed this if the Jam hadn't locked the files. Thanks for playing!
Neat way to get the most value out of your content! Lava field were difficult for me. Maybe you could reduce the death range of the lava blocks just slightly to help the player out, so landing off the platform by one pixel doesn't instakill.
I couldn't figure out how to use the portals, I tried having enemies walk on them and placing it under soul but no luck.
I enjoyed the mechanic of having the enemies use the souls of their fallen comrades to get stronger, nice touch!
Was that an online multiplayer text-adventure dungeon? Haha! Thats really cool you managed to get multiplayer working in a game jam! There wasn't much to do after I killed the other two fellows in game but it was a curious prototype.
Great concept and use of the limitation! This was fantastic for your first game jam submission! I managed to cheese it though by sending guards to locations they couldn't reach. They become permanently stalled! Playtesting is the only way to catch that. Great story!
That was great! What a unique entry. I think the top down perspective was great for this game, kept everything in the players view and was the perfect distance for the low-poly models. Those changing doors were a great addition and the shattering mechanic was great. It made me slow down and be careful even though I so desperately wanted to throw those bottles from across the room! Great entry guys!
Great concept, theme really stands apart from the other games. I really enjoyed being able to blow past the coworkers instead of having to sneak past them like all these other stealth games haha!
Wow, the writing was awesome! What creativity! The game crashed on me when I ran out of time on the final level so I lost all my progress. That was a shame because I was loving the world building, especially the Battle of the 'Plosives!
That command worked great, glad I got to play this game! I really enjoyed what you were able to do with the limited color palette. It made everything feel very tied together and united. The camera rotation was flipped from what I expected as a RotMG player, but that was the only thing that bugged me. Fantastic game!