Very cool game, very novel gameplay and aesthetics! It was a bit difficult to beat the boss, but it worked well that you respawned quickly to try and beat it up. I enjoyed playing it :-)
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Eye Eye Eye!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #18 | 3.641 | 3.641 |
Use of the Limitation | #18 | 3.688 | 3.688 |
Presentation | #19 | 3.938 | 3.938 |
Concept | #21 | 3.813 | 3.813 |
Enjoyment | #36 | 3.125 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Inkspinner https://www.instagram.com/droodlebean/
Software used
Love2D, VScode, and Aseprite
Use of the limitation
You're trapped in a wrapping pocket dimension
Cookies eaten
3-5 small ginger-snap cookies
Comments
Did not expect this type of gameplay when looking at the pictures, but it was very interesting. Quite hard to get a grasb on the controls, but I enjoyed playing it. Good job!
The game is just amazing. The gameplay is unusual, challenging and fun. I really did not immediately understand how to play, but after a couple of attempts I got used to it and I would play the full version of the game, with new bosses and bonuses
Wow, best game of the jam i've played so far ✨
It was a bit confusing at first, especially since I was looking for a way to beat the boss. Is it the red bar? The yellow one? The hearts? Once I understood what every piece of UI stands for and how the game worked, it was really fun.
Presentation is absolutely impressive, all the visuals in the game are so crisp.
Thanks for the game, you did an incredible job!
This game is fun! The concept is cool and the visuals are so GOOD! This is a pretty solid entry good job!
A tutorial where you could practice the unconventional movement controls would've helped for sure. I made the whole thing without a real plan or ending in mind, so I just kinda kept working on it until the end. Definitely could've used a plan earlier! I had a lot of fun playing with the game feel, but I didn't give enough attention to the underlying game mechanics I think.
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