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Digitaldude555

210
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7
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1
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A member registered Mar 29, 2015 · View creator page →

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My favorite art of the jam, Love the idea too, but there are some bugs that prevent it from being fully realized, I think you should continue working on it, it's good a solid foundation.

I beat it, as long as you dont start with the sword you're good.  Very similar to vampire survivor but thats just a very fun game genre, so your game was fun too. Art was alright. 

It's very juicy, I especially like the way you implemented the health bar for the circle. Concept is quite interesting but I feel the mechanics of the attackers seem a bit too similar for it to work. Also, the shooting arcs are visually amazing but aiming is frustrating, so need to balance those out. Music is good. Overall quite fun, well done.

Why was I scared when I was supposed to be the monster lol

I agree its an interesting concept, I did it myself haha.  I think you should select lanes with the mouse that way it's a lot faster. Maybe left click a lane and then right click to change directions.

yours is called duck dodge too? oh man

Love the graphics, and the walking duck animation, like the gradual increasing difficulty, but the screenshake and the shot sound were a bit too much. Also made a similar game to yours, check it out if you want.

Interesting idea and I enjoyed it, I like the art and the fact the player is faster than a tank. I unintentionally gathered the max zombies on level 1 so everything was very easy, probably should reset the zombies on each level. Other wise it's very good. And congrats on making your first game.

Fantastic idea, really enjoyed playing it, made it to level 9 but will try again next time. The mechanics were spread out perfectly and the difficulty is balanced, the presentation, the colors were a bit sharp especially the blue and purple, would have also liked the move speed to be a bit faster, otherwise great game. Well done.

Probably one of  the most creative concepts I've encountered so far, definitely could be a unique and fun game. Could use some sound when you hit the blocks

It's a good idea and I think with expansion it can be an even better game. I especially like the player ai, I will say that if you just spam the regular police officers in a circle that takes him down pretty quickly, so maybe more focus on balancing. 

Don't think its unforgiving. The strategy is to have small jumps and bite as soon as the ducks fly then you can get far. Interesting how in my game you play the duck and here you play the dog. Very nice.

Oh I'll check yours out!

Genius idea and so simple, but incredibly fun replayed it like 20 times.

I like how you have to maintain a balance between difficulty and bordeom, its a good concept just needed a bit less rng and more strategy. Over all its pretty good.

Presentation is fantastic the art animation and sound effects, The take on the theme its similar to warioware but you already play the villain there hmmm. gameplay is pretty fun, rhythm game is too hard for me, destroyed my score haha. 

I really like the art and the ui, sound effects are good, its missing the fruit slice effects which was what made the original game so enjoyable, I also agree that there needs to be an indicator of the amount of power you are using, maybe spawn the fruit in random locations too that way its a bit more exciting. Good job on the game and hope you continue the project.

Ton of fun, really enjoyed that, especially the jumping. Art style is really close to the original though. But I think you followed the theme perfectly. 

Very nicely polished and realized game, enjoyed playing that. maybe instead of drag just click the objects and place on grid, feel like it would be faster. Good job.

Thought oh this is a bit easy, but I love the escalation of difficulty here, was done perfectly. One thing it needs is sound effect for moving, but overall its good.

I like it, think it has a lot of potential, am amazed at how many art assets you made, good work. Gameplay needs some balancing and strategy flooding the field seems to work on every level. But quite fun.

Oh this is an interesting concept and tetris has been redone a million ways so props to that, I think you recognize its a bit unfinished and needs some balancing making a tetris playing ai is no easy task I assume. Good job, and good luck if you continue the development.

Its a very good idea, I can see that you might not have time to fully realize it, but what you have is a base of a very cool game.

Best game I ever made.

That's a pretty creative concept, enjoyed it, I also got the error after completing a race. good job.

Oh, the player ai is actually pretty good, challenging but fun, I love the dragon animations, plus the sound effects. Yeah, good job nothing to complain about.

The intro was great, thought it was a tutorial at first, game play itself is alright, doesnt seem to be a strategy to it, that I have found. Good job.

Beat it at 890 seconds, very frustating but not so much that you don't wanna finish the game, that animation at the end was worth it. The presentation was really something especially the background.

Creative, I like the cat design, gameplay was fun with the fireball. One thing i'd change is indicate where the black square is on the first level to get to the second, also I spawned two steps from the level exit on level 1 once. Beat the boss, like the meow button.

The death icons in the ui should have been disabled at start but aren't, but the code for health does work.

Not sure, no one else reported this problem, so can't help you sadly.

Yeah the winning text isnt assigned so it crashes when you win the game. 

Really enjoyed that, like the presentation and the puzzles, im not sure if I encountered the game breaking bug but got as far as I could. Yeah very nice.

I like the creativity in the theme, love the presentation from the animations to the sound effects and calming music, gameplay wasn't much too it and the player ai didnt seem to good, he asked for a card numerous times when he was at 20. Over all good job.

Nice little sandbox game, doesn't seem to have a lot of depth and the music is not good, but I love the presentation.

Very creative take on the theme, I was never able to fully grasp it, made it to level 3 before giving up, graphics were a bit plain, but i like the sond effects.I like how you go back to previous levels and tweak things to progress further.

That might have been the game ending text, its unassigned in the editor...might throw an error.

Quite fun, I love the role reversal of selecting debuffs instead of buffs. game lacked a bit of depth, I love the water effect you did though.

What was the error?

Nooooo there was a bug in the invulnerability code, it should give 1 second but never does. Thank you though.