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The Molten Lair's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #35 | 3.333 | 3.333 |
Concept | #41 | 3.200 | 3.200 |
Overall | #48 | 2.967 | 2.967 |
Enjoyment | #51 | 2.800 | 2.800 |
Use of the Limitation | #61 | 2.533 | 2.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3
Software used
Unity, Blender, Illustrator, Photoshop
Use of the limitation
You play as a raid boss and it's your job to fend of an endless amount of raiders trying to get your loot.
Cookies eaten
14
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Comments
Great game! I had a moment of trouble figuring out running the mac version at first but it did work.
The graphics and effects were fantastic. Some of the best presentation of any of the games I've played in the jam.
I also really liked how the left and right handed long-range attacks balanced each other out. Juking to the left and right to make attacks was a fun mechanic.
I found myself wanting to hear some sick sound effects from my attacks, and I think that alone would make this a lot more enjoyable. Looking forward to the next version!
Thanks a bunch for the nice comment! It was our first 3D-Game, so it means a lot that you liked the visuals :-D
We definitely agree about the audio, and have actually just released an update that adds a bunch of sounds to the game!
I really enjoyed playing your game, it worked so well with the theme, and the writing was super sharp.
Thanks again for commenting and playing our game, it is much appreciated.
Cool game! Pretty chaotic xD I would like to reduce the mouse sensitivity tho
Agreed on that part, we wanted to make it customizable, but thats how jams are, we had to cut that out haha
I love how this game looks, and it's quite cathartic to see a bunch of lil' guys flailing all over after I swing at them. But the controls feel awkward to use, as there's quite a lot of startup frames on every attack. Pretty neat overall though!
Thanks for the feedback, we definitely need to polish the controls so it feels tight and right!
Nice game! I played the windows version on a 21:9 screen and it worked perfectly.
I like the concept, the vibe of being a bit slow boss is cool and things are kept simple but those few abilities you unlock add a bit of change. Being able to cancel them with normal attacks felts fun but a big buggy at time.
I like the increasing difficulty, I would have liked it if ramped up a bit faster, I got a bit bored before dying. Made it up to 2200 kills!
Great job on this ✨
Thanks for playing the downloadable version, its not the same experience without all the shader work done by our programmer! :)
2200 kills is very impressive, good job! Means a lot coming from you, the dev og Froggy's battle, the team really enjoyed playing that game. We're currently figuring out how to improve on a couple of things and then we're discussing the potential of an updated version with some more content to give the game more variety.
Thanks for taking the time to play our game!
2200 kills wwwwwwww
I would love to see watch a video of that. I'm having a hard time getting over 800
Really nice looking game! Shame about the WebGL version.
I had fun beating up the raiders, but it got a bit repetitive by the end.
Thanks a bunch! We are also a bit sad about the Web version, but we felt like it would be too limiting to require users to download the game for them to play it, so we wanted to give them the Web option, even though it isn't as fun. We have talked a bit about trying to balance the game going forwards and maybe adding an upgrade system in order to keep the gameplay engaging. Thanks for playing, we are happy you had fun! :-D
I really really liked the game but in general I have missed sounds :(
Thanks a ton! As of this writing, we are actively looking into a version 2.0 which will include sounds! We had overscoped the project a bit, so we had to prioritize features over sounds, but hopefully it didn't ruin your experience too much. Thanks for playing! :-)
This game was actually a lot of fun. I got all 3 abilities on 3 separate runs and didn't want to stop hulk smashing the enemy AI. I like the player/boss. wish i could have seen him more like from the front or change camera in animation. 3d game in 2 days with cool enemies is super impressive. The music made me feel like doom.
Amazing! Well done reaching all 3 abilities, we are happy you had fun playing. Our two core design pillars was 1) Impactful blows and 2) Being the Boss, and it is so cool to hear that those pillars really have tapped into your experience playing the game. We wanted to do something with physics this time around, and hulk smashing tiny minions seemed like an appropriate way to do it. Thanks for playing and also commenting! :-D
I like it! Great concept and the infinite waves plays into the theme well.
However, I feel like the boss moves a little slow so it's hard to get to ranged enemies. Ability 1 never ever goes in the direction I want and it feels kinda random. I think it would be better if the boss doesn't move during attacks as the sliding looks abit off. I think the bloom can be turned down a notch as it is a bit painful to lookat.
Nonetheless, great job overall!
Thanks for the comment! We spend some time trying to balance the movement and abilities, but was limited on time so we couldn't give it all the attention that it deserved. It is a good suggestion about keeping the boss static during attacks, which we may introduce in a further release. Nevertheless, we are glad you had fun and thanks a bunch again for writing a comment to us, that is always a pleasure :-D
its really a good game idea i like the game but boss is so slow and we need more attack fellings
and the spawners need to be limit
Thanks for commenting and playing! We will take you suggestions into consideration when we start looking into a polish release in the future :-)
Might be just my computer but it seems to be moving a bit slow. I like the graphics and music! The vibe of the arena kinda reminds me a bit of a boss from Ratchet and Clank.
We realize that the game might be a bit intensive on some machines, and we are looking into a performance update that hopefully will remedy many of those issues. I hope you still had a good experience playing the game, and I think that it is very cool that it reminds you of Ratchet and Clank :-D
Thanks for playing and commenting, it is always nice to read :-)
Super cool graphics and awesome feeling! I like how you get new abilities over time. Perhaps a way to buy upgrades after each wave would make the game more enjoyable? Right now its just kind of spam clicking the mouse button and number buttons until you lose and it gets old pretty fast.
Thank you! We have been talking about making another version that might have some sort of upgrade system, but we sadly didn't have time to implement in the version created for the jam.
Thanks for leaving some feedback :)
wow i'm running this on my school computer and it's literally a slideshow
but looks VERY GOOD wowie
Thanks for trying it out! Sadly we didn't have time to focus a whole lot on optimization, but we've been talking about making an updated version where the game will run smoother ;)
Nice concept, i really like the 3d model. Nice Work!
Thank you! We had a great time making the model for the player character and thought the concept would be a fun twist on the theme and limitation!
Thanks for playing :)
This is a great game! It looks awesome!
Thanks for playing! We tried to put a big focus on the look and feel of the game, and we're glad to hear it worked out :)
I love this game!
very cool
Glad to hear you liked it!
Thanks for playing :)