It sounds like you and I might work well together! I made a post about my skills here, and my Discord is @Burger Lad. Let me know if you're interested!
Burger Lad
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Hi everyone, my name is Niche and I'm a professional artist based in the US (MST, Colorado). I've been making art professionally for about 11 years now, and I've been coding for about 4 years. I generally try to do game jams solo but I like the idea of collaborating with people who already have a much better understanding of code than I do!
You can check out my itch page for the small games I've done solo, all of the art for which I've done myself (minus like 40% of the Druid Test Game).
1. What can I do?
I have a ton of experience in art creation and project art direction, as its what I do for a living. I can use Aseprite, ProCreate, Photoshop, Illustrator, InDesign, GIMP, or whatever other art creation tool works best. I've also got about 2 years of GDScript programming under my belt, with particular experience in platformers and top-down combat games. I have a BFA in Media Production and have experience with audio engineering as well as light foley work.
2. What would I like to focus on?
Pixel art is something I have only recently picked up (~6 months ago), and I've really enjoyed doing it. I'd love to really put my time into being the sole artist for a game, or at least the main artist. I haven't had the opportunity to just go for it in terms of creating a ton of pixel art assets for something, and I'm hoping for this jam to be that opportunity.
3. What can't I do?
I'm genuinely not the best programmer - it takes me a lot of time to figure out solutions for game mechanics and often times they're buggy. I'm certainly still learning the best way to create things and when to use certain programming patterns.
4. What don't I care about - i.e. other people can have "full reign" over?
Literally anything that isn't the art. I'm happy to playtest and be an ear to listen to stuff, but I absolutely don't need to have any input on mechanics or code other than how it affects the art. I will likely chime in with my opinions every now and again, but I'm fine to have them overridden.
5. What is my time commitment to this project?
I have around 10 hours/week on the low side and 25 hours/week on the high side for this jam. The good news is that I work quickly when it comes to art.
6. What kind of games do I like? What genres or game types do I enjoy playing or working on, or would like to try making?
I'd love to make any 2D game! I've been developing a mini-metroidvania platformer in my free time, and I've put a lot of hours into the top-down, Zeldalike perspective as well.
I really enjoyed my time with this game, probably my favorite of the jam so far.
The art is simple enough that it lends to the entire atmosphere of the game, and the subtle fog and flickering light make it a spooky time. One of my favorite parts of the FromSoftware games is the note leaving mechanic, and reading everyone's death notes in the wisps scratched that same itch in my brain!
I do wish the banish radius was a bit bigger, it was a little hard to time out when to press Space. Overall though, it was a good time and a great game!
This is a very cool idea for a game, and I really enjoyed the fixed camera a lot! I downloaded the game and had no problems with the lighting, so if you're someone who hasn't played it yet, I'd definitely recommend downloading versus playing in browser.
I do agree that some hero lighting or very low ambient light source from the player would've been nice, but it didn't impede my time with the game. Overall, I'm super impressed that y'all were able to make this big of a game in this small of a time frame!
Thank you for playing! I fully agree with the fireball comment; I'd originally planned for the wizard to trash talk you as you dodged his spells, with one of the lines being him telling you he's about to cast the fireball but waiting a few seconds to actually do it. Obviously, I ran out of time to implement it, so we ended up with a poorly implemented wildcard.
This is such a clever and fun little game! I really enjoyed looking for links while vibing to the background music, it is a strangely zen experience to build the internet.
As others have said, I had a bug where I couldn't close the second tutorial, but I was able to reload the page and it didn't happen again.
Nice work!
Wow, this is game is a whole ass vibe, nicely done!
I struggled a bit with the velocity of the player, as I'd sometimes float by a comet or moon and assume I'd nail the trajectory only to be just slightly above it. I'm sure that's intended at lower sized gameplay, but I think tuning it up slightly could help someone get into "the zone" a bit faster.
I really loved the art style and ambient direction of this game a lot. It's hard to make a minimalist game that tickles the same part of your brain that something like Mini Motorways or Alto's Adventure do, but I felt that when I played!
If you're considering polishing and releasing this, I think this could do tremendously well on mobile!
This was fun concept, and I love how the bow and arrow feels! The arrow pickup sound is very BotW reminiscent, which I really enjoyed. I did try to stand on the moving platform on the fourth stage and shoot the sponge that activates the button, and it clipped me through the ground, but I'm assuming that's a pretty uncommon bug. I really enjoyed this!
This is easily my new favorite entry! I literally just played it for like 45 minutes beating all the levels, it has real addicting quality to it where I felt like it was my fault that I wasn't reaching the goals, not the game's.
The only real thing, and I think others have said this, is that there are times where you're swinging around a handhold and one of the limbs gets stuck to the others, which can kill a good run. I still had a great time with it, really impressive job!
This is a very clean and responsive Scratch game, I'm impressed! I can't use Scratch for the life of me lol.
I love precision platformers and this definitely made that spot of my brain tingle! The only thing I'd want to change here is a quicker stop time, it can be a bit slidey at times and it makes it hard to pull of multiple successive jumps.
Great job!

