Thank you for the kind words! I think you got our intentions with the vibe just right.
Yeah, the apartment is a little big and empty. part of that was because of time and not having enough to implement more furniture into the levels. The way we constructed the game, and change in furniture would need to be manually adjusted across all "loops" in the game. We also thought it'd be better if the apartment was a little unrealistically big so that there wasn't a sense of claustrophobia and so we'd have more room to implement puzzles.