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A jam submission

Apartment 808View game page

I'm just trying to get to work, man.
Submitted by GangsRobin (@ButtsMaybe), cryingonvhs, SpringtimeSadness, Spare Sif — 3 hours, 20 minutes before the deadline
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Apartment 808's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#743.8003.800
Gameplay#763.2003.200
Overall#873.2503.250
Theme#883.0003.000
Engagement#983.0003.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I enjoyed your game. The emptiness of the map did not bother me, I understood it as a "classic game reference". I dont know if you have played a game named "Phil Alone", but it has the same vibe of loop, and I kept it in my mind all my playtime. The tiles are nice, I like the character, but I want put my focus in some small detail the I will for sure use one day: the zoom in the map. This detail got me for real. It's something small, but nice to see in level design. #keepmakering  C YA.

Developer

Hey, thanks for the comment!  We talked a lot about how the apartment is obviously way too big, but hoped players would generally get the sense that it's only big for the sake of the player, and you can kind of pretend it's the right size in-universe.  Maybe kind of cope, but at least it's a classic thing like you said.  I've never heard of "Phil Alone", I'll definitely have to check it out, thanks for recommending.  I think GangsRobin and cryingonvhs crushed it with the art, and I have to give credit that GangsRobin was the one who figured out the camerawork for the bathroom and kitchen, one of my favorite details and I'm so glad you appreciated it.  Thanks again!

(+2)

Hi there!

I'm one of the 6 judges for this RPG Maker Game Jam 2025. I was one of the 2 judges assigned to your game, and we have been assigned to rate your games according to each metric highlighted on the game's main jam page, and submit these ratings to the organisers, who will then appropriate what happens with that. Please contact them in the Q&A if you have any further questions about the judging process. The judges will work on different time schedules, so even if I may have finished playing your game, the entire process might not be finished as of yet. Many of these reviews I am posting while still judging.

All that aside, I'd like to share my VOD of me playing your game, which contains up to an hour of gameplay, and some final thoughts at the end! Depending on whether I stopped the VOD early or not, it will also contain many of the thoughts that I say to you below, which may cause repetition. So just be aware of that.

I will also attach a review below this VOD. I will not disclose my ratings for each category as of yet, but those will be revealed in due time. Not all judges are required to post a review or VOD to each game, but many will do so even if it's optional, including myself.

Here's the VOD:

Apartment 808 was, to me, an interesting study in exploring the twists and turns of the relationship depicted in the story (and by relationship, I don't assume that it was romantic, it could have been platonic and/or otherwise), through a series of loops. I skimmed through some other comments here just before writing this (and not after judging - I've already given scores before I began trying to express my thoughts here), and the game PT was mentioned, which makes sense here. Exploring a looping apartment, where the environmental changes tell a story about what happened previously.

I can say that I was very engaged by the story in this, always trying to find answers about what happened, what the nature of this person's relationship was to the person who had moved out recently, and trying to follow the events that occurred. Whether it was due to my lack of media literacy or ADHD wanderings (I apologise where and if I misinterpret events in the VOD above), I didn't always fully grasp all the plot points that were occurring, but I did get a general gist of the mood of what was happening. The remembering, the surreal events, and the slow unraveling of the protagonist to reveal layers of doubt and what I believe were self-hatred (or at least self-doubt) lying underneath. To me, it painted a very relatable portrait of a person doubting themselves for the things they have done.

Even by the end of the game, I was left with questions that I still wanted answers to, and they were sticking with me in a good way. Because the answers that I got while playing the game were satisfying indeed.

The atmosphere of the game was very well-drawn - I felt genuinely unnerved by most of the twists that occurred. The surreal events that were happening sometimes surprised me in very interesting ways. There was indeed a fakeout where I, along with the main character, came across a plot point that they thought was "final", and had wrapped everything up, only to learn that there was actually more to explore that still felt necessary.

Suffice to say, presentationally, it is very well polished. Tasteful usage of the same map but changing it up in interesting ways. In retrospect, it's funny that I don't really notice too much intense events happening, but that the story was conveyed in all the small details and changes. So I thought that it was a very interesting experiment in subtle storytelling through the looping mechanism - which satisfied my idea of what the "Beyond Expectations" theme represented.

Sometimes I got lost about whether there was a third person they were referring to that used to share a bed with the roommate, and whether there was jealousy, or whether that was us? (I apologise if that should have been clear. Sometimes I misinterpret story beats. Lol.)

I also very much liked the continued symbolic thread of "dirtiness" becoming more and more apparent with each loop. I assume that represented some form of guilt. Asking the question of what could wash the dirtiness off, when looking at things like the bath and sink. The climbing into the "mirror world" and the representation of possibilities of what could have been? (Again, I might be misreading this, lol)

Suffice to say that the storytelling was on point with this one. This type of storytelling I see in the best of stories I see in games. I think that the writing in particular was super strong, keeping dialogue minimal and allowing you to read between the lines and detecting what was between the lines.

Anyway, that's my general impressions of this game. I liked it quite a bit, and it was definitely one of the standouts I saw in this game jam. Every game's a gift, and I appreciate what you've made. Keep making games!

Developer (1 edit) (+1)

Hey there, thanks so much for your depth of analysis and diligent exploration of our game!  I think we were all hoping that the average player might notice half of the little things and loop changes we put in, so it was incredibly rewarding to see you take the time to discover and discuss just about everything.  We hope to revisit and expand this game in the future, and your experience reinforces some ideas we were already thinking about (i.e. Making more things interactable, especially given that text in the beginning telling you to interact with everything.  It's pretty disappointing the kitchen only had the fridge to "talk" to, and watching you try to interact with the stove and countertops even if they weren't interactable before made me think "that's exactly what I'd be doing").  As a little aside, I'm so happy you liked the camerawork when you go into the bathroom and kitchen, GangsRobin figured that out early on and it's still one of my favorite things in the game.

Although there were a few details of the story that I felt could have been clearer (yes, there is implied to be a third character "he"), our intention was for major story elements to be left unclear and obscure.  Considering the length of the jam and that this was our first project together, we figured a more open-ended story would serve us well.  To our pleasant surprise, we had never even considered lots of the interpretations you made, especially the idea that the main character was cheating on his friend with the roommate.  Summarily, any conclusion you arrived at might as well be considered canon; it was so fun for us to watch your VOD together and see the scenarios you pieced together from what was written.  I'm particularly grateful for how much interest you showed in the subtle things that might only ever show up in a given loop; it's a great feeling to watch someone get a kick out of a line you don't expect most people to read.  

You definitely shouldn't doubt yourself on questioning the meaning of a given line, or what the mirror world might mean, or anything else.  It's kind of painfully obvious, but the disappearance of his reflection evoking a lack of self-reflection seemed appropriate.  To be honest, I intended the "you feel dirty" line in the bathroom as a stupid little joke no deeper than "it's kind of funny to feel dirty looking at the bath", but I love the implication of guilt much more.  The "I think I brushed too hard" line was meant to imply that although the character believes he only dreamed about getting ready the first time, he really just brushed his teeth twice, so his gums hurt a little.  Even so, reading this as a hint that there's some feeling of filth he can't shake is really compelling in how subtle it is, and it's not like it couldn't mean both at once.  On the other hand, I remember early on you interacted with the stuffed bear and said something along the lines of "I think this Teddy belonged to a deceased relative", and I got so giddy because even with the intention of open-endedness, my personal thoughts are that the bear belonged to his younger brother who died a number of years ago.  Whether because of or in spite of our writing, I appreciate how seriously you took our little story.

Before this gets too much longer, I just want to give a genuine thank you to how professionally and caringly you carried out your role of judge for our game.  I know you and the other judges need to have a level of engagement and attention when reviewing submissions, but we really didn't expect to be given access to a VOD with such amazing feedback and criticism.  I just really appreciate the thoroughness you had in looking at our submission, and I truly value the thoughts you shared as a player.  We went into this jam with the goal of getting experience, and when we submitted my stance was that even if not a single person looks at our game, it's been an extremely rewarding experience for me and I'm proud of what we made.  That being said, it's incredible being able to read through comments of people who actually played a game I worked on, and it made my week to watch through your VOD and see someone playing through and giving opinions about it in real time.  So, one more time, thank you so much!

Submitted(+3)

I liked it. Pretty cool game with neat puzzles. I loved the pixel art for the custom tile sets and the custom sprite sheets. I liked the puzzles. They never overstayed their welcome and never felt like they slowed the game down at all and I loved the way the story was told by interacting with things. I liked the subtle touches of the main character's refusal to comment on some objects that he doesn't want to talk about. It never scared me but it felt like a psychological horror game, but the horror is a lot more relatable and the guilt the player feels is letting things pass him by and idling his life away, a much more common occurrence in young adults. At least that's what I got from it. Of all things it reminded me a lot of when PT released, got cancelled, and every indie horror game had to be it. Which usually boiled down to some guy murdering his family and reliving a moment in his life over and over again. But I often found myself relating to the main character rather than being appalled by his actions. It's easy to let your life slip through your fingers and I think this captures that nicely in such a short experience. 


My only issues with the games are minor ones. The rooms in the house feel like they had a lot of empty space, like they're missing some furniture. I wasn't sure if that was intentional or not just something I noticed. The puzzle involving putting your house back together was cool but because of how big the place is and my terrible memory, my dumbass didn't know where to put the couch. But I was able to use a reference of images off the itch page so all was good. 

Surprisingly I ran into no bugs and everything went well.  I loved how interactions changed depending on which loop you were in. I liked the camera shifts when entering the bathroom or kitchen. It was all the little things that made this one special. Keep it up. 

DeveloperSubmitted(+2)

Thank you for the kind words! I think you got our intentions with the vibe just right.


Yeah, the apartment is a little big and empty. part of that was because of time and not having enough to implement more furniture into the levels. The way we constructed the game, and change in furniture would need to be manually adjusted across all "loops" in the game. We also thought it'd be better if the apartment was a little unrealistically big so that there wasn't a sense of claustrophobia and so we'd have more room to implement puzzles.

Developer(+1)

Hey, thanks for the feedback!  Just wanted to say I really appreciate that you took the time to interact so much with the apartment across loops, it feels really validating that you had a positive experience from a lot of little things adding up, that’s exactly what I was hoping for.

We actually talked about the “setting up your apartment” box puzzle not too long after submitting, concerned that we should have made the “drop off” areas for where you put the boxes bigger.  It would be pretty frustrating if you missed the drop off point by a tile because you didn’t memorize the exact placement, and then thought you were doing something wrong.  Drawing from what you said about the apartment feeling a little empty, if we had populated it with more things to interact with, or if it had simply been smaller, you’d probably have a better frame of reference for where things should go once they’re removed.  There’s probably just a better, different way of implementing that whole idea in general, definitely something I want to revisit in the future.

Thanks so much again for taking the time to play and comment, it means a lot!

Developer(+2)

We really appreciate this comment. We did try to make what little "story" we implemented able to be extrapolated, but also tried to leave most of it up to interpretation.  I like your take on it a lot, and it's nice to see that it at least got someone thinking a little bit. We were considering continuing work on the game, and we'll see what becomes of that. This team is definitely going to put out more projects in the future, and we hope they'll be even more interesting. 

It's funny that you bring up PT, originally we had an inside joke on the entertainment centre/ tv referencing one of our current/ future projects with the initials PT. Right before  we launched it we changed the text to avoid making it seem like we were talking about Silent Hills. 

We talked a few times about the size of the main room, and if I had anything to change right now it would be adding additional furniture or something.  Again, really appreciate the comment, thank you for the feedback. 

Submitted(+1)

That's super rad. I love hearing about all of your processes when making the game. The PT thing is really interesting. I'm happy for y'all. You all did a really good job. 

Submitted(+3)

Amazing game! very creepy at times, gave me some shivers, and also very emotional and deep, was trying to figure out the meaning the entire time, but never quite came to a conclusion.

Really nothing I can critique its a perfect game for what it is.

Developer(+1)

Hey there, I really appreciate you taking the time to share your experience, and so glad you enjoyed!  Whatever you got out of the "story" might as well be canon, we had a lot of general ideas but did out best to keep it from being anything clearly set in stone.  Again, thanks so much for the comment, it makes me beyond happy to hear you had a good time playing.  :,)

Developer(+1)

Thank you for the comment. I'm especially glad it got you thinking. That really was the goal at the end of the day, to make a narrative that you can question and interpret multiple ways. We really appreciate the feedback, it makes the jam worth doing. Hopefully we will be bale to make more games even better later down the line. Thank you.