I enjoyed your game. The emptiness of the map did not bother me, I understood it as a "classic game reference". I dont know if you have played a game named "Phil Alone", but it has the same vibe of loop, and I kept it in my mind all my playtime. The tiles are nice, I like the character, but I want put my focus in some small detail the I will for sure use one day: the zoom in the map. This detail got me for real. It's something small, but nice to see in level design. #keepmakering C YA.
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Hey, thanks for the comment! We talked a lot about how the apartment is obviously way too big, but hoped players would generally get the sense that it's only big for the sake of the player, and you can kind of pretend it's the right size in-universe. Maybe kind of cope, but at least it's a classic thing like you said. I've never heard of "Phil Alone", I'll definitely have to check it out, thanks for recommending. I think GangsRobin and cryingonvhs crushed it with the art, and I have to give credit that GangsRobin was the one who figured out the camerawork for the bathroom and kitchen, one of my favorite details and I'm so glad you appreciated it. Thanks again!