A very beautiful pack of assets. Congrats!
Misterdovah
Creator of
Recent community posts
Pontos de atenção:
- Tem uma dupla informação sobre a origem do pai do vampiro ser europeu.
- Quando Aureliano acorda pela zoada dee Rebeca, aparece escrito "REBECA: Rebeca! você acordou!". Imagino que seja Aureliano quem fala.
Eu achei a progressão narrativa in-crí-vel! Do começo ao fim, como Rebeca evolui é maravilhoso. Há uma mundanidade na primeira cena e na última existe algo tão bonito. Talvez em um momento ou outro eu deva ter me perguntado "como isso aconteceu?", porém nada que a continuidade textual não resgatasse. A passagem do tempo, a ideia das memórias, muito legais. Em vários momentos eu liguei a Anne Rice, mas pode ter sido saudosismo mesmo.
Meus parabéns.
There is no place like home S2
I enjoyed your game. The emptiness of the map did not bother me, I understood it as a "classic game reference". I dont know if you have played a game named "Phil Alone", but it has the same vibe of loop, and I kept it in my mind all my playtime. The tiles are nice, I like the character, but I want put my focus in some small detail the I will for sure use one day: the zoom in the map. This detail got me for real. It's something small, but nice to see in level design. #keepmakering C YA.
Thank youuuu a lot! I am really happy for this comment. The parallax bug is something I am about to fix. Didn't have the chance yet. The Doggo-forever -key-bug either. I was expecting to get most complains about the mirror- steps puzzle, but now I remember one of the tester trying to discover the door code too. The tileset is full RtP, I decided for this, the Rtp has its charm, I think. Yes, it is a colorful and playful game with a terror background. Thanks again. I will take notes for when I am able to fix the bugs and the transitions, after the jam. 🫰🫰🫰🫰
aaaaahaaaa. Starmage commented my game! 🤩
Thanks for advices and suggestions. That would make the game nicer, yes! Improvements.
About the mirror puzzle: you need step out the tile to turn. The first is 3 steps then go one and vack one( face left), it gives you 5 down. You steps 5 tiles, go up and down, it gives you 9. You walk 9 and resets. So the password is 3, 5,9.
If you step the wrong tile it gives you wrong number. 🤭😈
About doggo monster: he is cute, but he is evil! Watch out cuteness! LOL.
"I wear the elements" - I'm gonna use this! LOL.
Nice game.
Orwin is my favorite char and I dunno why. It was just soulmatch. S2
I got terrified by Alexandria face.
The battles were nice to play, I like the skills and the moments I got panicked because I had 3 down and only Isolde.
About the story: at the beggining I was not dragged to the plot, but in the end, all the composition, the pyre scene, the visuals, you hit me hard, dev!
It was a powerful ending. Thank you for the feeling. And right now you titlesceen is playing the song because I want to hear it again, and again, and again.
Congratulations.
I player the game and here it is:
1- The titlescreen is a piece of art! I kept myself watching those flowing sprite for some minutes.
2- Visuals are in fact the most powerful thing in this project. The mapping is awesome! I realized you used a mix of tilesets, but it did not bother me. I think it's charming.
3- I saw some bugs (Collete's door and Roselyn after giving back the hairpin, some sprite changing).
4- The story was not clear for me, maybe I was to much dragged by the beauty of the scenario.
5- I loved the tasks, I've learned some stuff with you now.
6- This game passed me a MadFather vibe, maybe because of the theme.
7- The busts are beautiful! And the battles are very nice to play, the ghosts and the bosses.
8- The mindtrip thing is a nice plot. Maybe you should explore more in another game!
Congratulations! This project has a lot of potential.
Acompanhando a BelJogos, vi sobre esse game e já vim te procurar por aqui (só puder baixar hoje). Seleção musical ótima e efeitos sonoros bem colocados. Tem uma questão de colisão no início, o sprite foi pra baixo da terra e não saiu mais, tive que reiniciar. Eu amei o desafio, acertar a bolha e alcançar a próxima é muito satisfatório. Meus parabéns! Agora Billy precisa chegar até o topo do farol. kkkk S2
Olá, o jogo tá ficando muito bom. Encontrei alguns detalhes a serem melhorados sobre colisão: alguns tiles "vazam" o jogador e ele pode atravessar, aconteceu isso no , mapa do deserto. A hud de vida some nesse mapa também. No mapa seguinte, o primeiro tile de queda de água tem um chão invisível.
Agora os pontos fortes: os gráficos e a música estão muito coerentes e isso é ótimo. A experiência com seu projeto é muito boa e tem bastante potencial. O Raizen já falou e eu reforço: coloque algum efeito de transição entre os mapas pra sinalizar pro jogador que ele vai entrar noutro cenário. Meus parabéns, espero jogar mais jogos seus.
P.S: deixei a música do Boss rolando enquanto eu fazia minhas coisas, ela é muito legal kkk















