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Misterdovah

93
Posts
1
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68
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58
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A member registered May 21, 2020 · View creator page →

Creator of

Recent community posts

A very beautiful pack of assets. Congrats!

Cuuuuuute. I could design a nice adventure to Jaiin one day.

Nice game!

melhor equipe, ebaaaaaaaa!

Nossa, agradecemos demais. Foi uma saga gostosa de fazer! Obrigado por ter jogado.

Pontos de atenção:

- Tem uma dupla informação sobre a origem do pai do vampiro ser europeu.

- Quando Aureliano acorda pela zoada dee Rebeca, aparece escrito "REBECA: Rebeca! você acordou!". Imagino que seja Aureliano quem fala.



Eu achei a progressão narrativa in-crí-vel! Do começo ao fim, como Rebeca evolui é maravilhoso. Há uma mundanidade na primeira cena e na última existe algo tão bonito. Talvez em um momento ou outro eu deva ter me perguntado "como isso aconteceu?", porém nada que a continuidade textual não resgatasse. A passagem do tempo, a ideia das memórias, muito legais. Em vários momentos eu liguei a Anne Rice, mas pode ter sido saudosismo mesmo.


Meus parabéns. 

There is no place like home S2

I enjoyed your game. The emptiness of the map did not bother me, I understood it as a "classic game reference". I dont know if you have played a game named "Phil Alone", but it has the same vibe of loop, and I kept it in my mind all my playtime. The tiles are nice, I like the character, but I want put my focus in some small detail the I will for sure use one day: the zoom in the map. This detail got me for real. It's something small, but nice to see in level design. #keepmakering  C YA.

Thank you!

"She left as one. She returned as many". This powerful line worths the game! Congratulations. The message, the bird mechanic, the visuals, the music, all well built! I imagine how this project can be extended.

This is a work nice planned and executed. This art, the composition, the atmosphete, welldone, dev. 

Thank youuuu a lot! I am really happy for this comment. The parallax bug is something I am about to fix. Didn't have the chance yet. The Doggo-forever -key-bug either. I was expecting to get most complains about the mirror- steps puzzle, but now I remember one of the tester trying to discover the door code too. The tileset is full RtP, I decided for this, the Rtp has its charm, I think. Yes, it is a colorful and playful game with a terror background. Thanks again. I will take notes for when I am able to fix the bugs and the transitions, after the jam. 🫰🫰🫰🫰

This one is one of the best presentations I have seen! I loved how charming the visuals and music are!

This is a mustplay entry!

The ideas are unique and awesome! Congratulations.

Thaaaanks. 🤩

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aaaaahaaaa. Starmage commented my game! 🤩

Thanks for advices and suggestions. That would make the game nicer, yes! Improvements.


About the mirror puzzle: you need step out the tile to turn. The first is 3 steps then go one and vack one( face left), it gives you 5 down. You steps 5 tiles, go up and down, it gives you 9. You walk 9 and resets. So the password is 3, 5,9. 

If you step the wrong tile it gives you wrong number.  🤭😈


About doggo monster: he is cute, but he is evil! Watch out cuteness! LOL.

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Yes, the mind thing is Monroe's backstory. The memories and imagination moments. I like that. It's deep. You did a nice job here.  Thanks for the game. :)

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"I wear the elements" - I'm gonna use this! LOL.

Nice game.

 Orwin is my favorite char and I dunno why. It was just soulmatch. S2

I got terrified by Alexandria face.

The battles were nice to play, I like the skills and the moments I got panicked because I had 3 down and only Isolde. 


About the story: at the beggining I was not dragged to the plot, but in the end, all the composition, the pyre scene, the visuals, you hit me hard, dev!

It was a powerful ending. Thank you for the feeling. And right now you titlesceen is playing the song because I want to hear it again, and again, and again.

Congratulations.

Graciously made, this is a very nice game with an interesting plot. For sure you can keep going after the jam ends. I want to know more about the curse and the characters. Why is he special? Is his existence evil to other people? Keep going, dev.

I player the game and here it is:

1- The titlescreen is a piece of art! I kept myself watching those flowing sprite for some minutes.

2- Visuals are in fact the most powerful thing in this project. The mapping is awesome! I realized you used a mix of tilesets, but it did not bother me. I think it's charming.

3- I saw some bugs (Collete's door and Roselyn after giving back the hairpin, some sprite changing).

4- The story was not clear for me, maybe I was to much dragged by the beauty of the scenario.

5- I loved the tasks, I've learned some stuff with you now.

6- This game passed me a MadFather vibe, maybe because of the theme.

7- The busts are beautiful! And the battles are very nice to play, the ghosts and the bosses. 

8- The mindtrip thing is a nice plot. Maybe you should explore more in another game!


Congratulations! This project has a lot of potential.

Acompanhando a BelJogos, vi sobre esse game e já vim te procurar por aqui (só puder baixar hoje). Seleção musical ótima e efeitos sonoros bem colocados.  Tem uma questão de colisão no início, o sprite foi pra baixo da terra e não saiu mais, tive que reiniciar. Eu amei o desafio, acertar a bolha e alcançar a próxima é muito satisfatório. Meus parabéns! Agora Billy precisa chegar até o topo do farol. kkkk S2

Olá, o jogo tá ficando muito bom. Encontrei alguns detalhes a serem melhorados sobre colisão: alguns tiles "vazam" o jogador e ele pode atravessar, aconteceu isso no , mapa do deserto.  A hud de vida some nesse mapa também. No mapa seguinte, o primeiro tile de queda de água tem um chão invisível. 


Agora os pontos fortes: os gráficos e a música estão muito coerentes e isso é ótimo. A experiência com seu projeto é muito boa e tem bastante potencial. O Raizen já falou e eu reforço: coloque algum efeito de transição entre os mapas pra sinalizar pro jogador que ele vai entrar noutro cenário. Meus parabéns, espero jogar mais jogos seus.

P.S: deixei a música do Boss rolando enquanto eu fazia minhas coisas, ela é muito legal kkk 

Caramba, que joguinho cativante! A trilha, as cores, o mapa, gostei. Mas se tem uma coisa que me chamou a atenção de cara foi a movimentação do drone, eu curti demais, eu senti como se estivesse levitando mesmo, não dá a sensação de passos. Parabéns!

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Incrivelmente VICIANTE! EU AMEI. OS COMANDOS RESPONDERAM MUITO BEM, A COLISÃO TÁ ÓTIMA, A TRILHA SONORA É MUITO BOA E OS GRÁFICOS SÃO LEGAIS TAMBÉM. SENTI QUE A TELA "MOTIVADORA" TAVA ME ZOANDO, MESMO ASSIM EU TIREI UM 777 KKKK parabéns, equipe! 

Good, very good. Nice graphics, nice concept. 

Since I saw this project I was waiting to play it. I finished mine and now I can út my hands on this. What a beautiful visual and music. This is a master piece. Congratulations.

50 seconds! It's a very nice project!

Mannolloz, nice to see you in dev yet! Greeting us with new experiences.

C ya.

Caramba, é difícil. Me senti fazendo uma prova da CESPE (1 pt, 1 erro). OS gráficos e o áudio estão lindos. Que bom ver que você ta firme no dev. Abração, Kus.

A proposta é incrível. Um projeto que pode ser expandido para além da ortografia e alcançar outros patamares dos estudos de linguagens. Parabéns pela gamificação! Sua equipe é ótima.

achei desafiador. gráficos muito bonitos. a música bem legal. o sistema de pulo parece dar umas travadas, mas eu culpo mais meu dedo nervoso mesmo. 

great game!

Congratulations to everyone. I had an awesome experience. C ya next time. 

Thank you, Erin. I will fix those dark moments and the texts (my mistake and a very rude one :/ ). THe tiles are awesome, they almost map by themselves. :D

Thanks again.

Thank you, Cafe. As you say in Brazil: "eita". That means "nice", right?  ❤

its not bad, its nice to see you send me your opinion. I appreciate your time to write all the topics. Thank you, Indrah. 

Thank you, OZ.

I liked the battles and the art. The music is really amusing.  The sound effect and animations of the skills are satisfying (I felt the hits... oh gawd!).

Congrats :D

Thank you, Codapill. 

LOL.

Well, pixels never lie. Hahahaa


Glad you liked. Thank you.

Hi, Hi.

I loved the idea of your game.

I found some passabilities problems and I believe a font problem, because the dialogues of the children and some of the witch do not appear as words, but symbols.

Anyway, Dovinhah was a good cat afterall!

Thank you for the words