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(+3)

I liked it. Pretty cool game with neat puzzles. I loved the pixel art for the custom tile sets and the custom sprite sheets. I liked the puzzles. They never overstayed their welcome and never felt like they slowed the game down at all and I loved the way the story was told by interacting with things. I liked the subtle touches of the main character's refusal to comment on some objects that he doesn't want to talk about. It never scared me but it felt like a psychological horror game, but the horror is a lot more relatable and the guilt the player feels is letting things pass him by and idling his life away, a much more common occurrence in young adults. At least that's what I got from it. Of all things it reminded me a lot of when PT released, got cancelled, and every indie horror game had to be it. Which usually boiled down to some guy murdering his family and reliving a moment in his life over and over again. But I often found myself relating to the main character rather than being appalled by his actions. It's easy to let your life slip through your fingers and I think this captures that nicely in such a short experience. 


My only issues with the games are minor ones. The rooms in the house feel like they had a lot of empty space, like they're missing some furniture. I wasn't sure if that was intentional or not just something I noticed. The puzzle involving putting your house back together was cool but because of how big the place is and my terrible memory, my dumbass didn't know where to put the couch. But I was able to use a reference of images off the itch page so all was good. 

Surprisingly I ran into no bugs and everything went well.  I loved how interactions changed depending on which loop you were in. I liked the camera shifts when entering the bathroom or kitchen. It was all the little things that made this one special. Keep it up. 

(+2)

Thank you for the kind words! I think you got our intentions with the vibe just right.


Yeah, the apartment is a little big and empty. part of that was because of time and not having enough to implement more furniture into the levels. The way we constructed the game, and change in furniture would need to be manually adjusted across all "loops" in the game. We also thought it'd be better if the apartment was a little unrealistically big so that there wasn't a sense of claustrophobia and so we'd have more room to implement puzzles.

(+1)

Hey, thanks for the feedback!  Just wanted to say I really appreciate that you took the time to interact so much with the apartment across loops, it feels really validating that you had a positive experience from a lot of little things adding up, that’s exactly what I was hoping for.

We actually talked about the “setting up your apartment” box puzzle not too long after submitting, concerned that we should have made the “drop off” areas for where you put the boxes bigger.  It would be pretty frustrating if you missed the drop off point by a tile because you didn’t memorize the exact placement, and then thought you were doing something wrong.  Drawing from what you said about the apartment feeling a little empty, if we had populated it with more things to interact with, or if it had simply been smaller, you’d probably have a better frame of reference for where things should go once they’re removed.  There’s probably just a better, different way of implementing that whole idea in general, definitely something I want to revisit in the future.

Thanks so much again for taking the time to play and comment, it means a lot!

(+2)

We really appreciate this comment. We did try to make what little "story" we implemented able to be extrapolated, but also tried to leave most of it up to interpretation.  I like your take on it a lot, and it's nice to see that it at least got someone thinking a little bit. We were considering continuing work on the game, and we'll see what becomes of that. This team is definitely going to put out more projects in the future, and we hope they'll be even more interesting. 

It's funny that you bring up PT, originally we had an inside joke on the entertainment centre/ tv referencing one of our current/ future projects with the initials PT. Right before  we launched it we changed the text to avoid making it seem like we were talking about Silent Hills. 

We talked a few times about the size of the main room, and if I had anything to change right now it would be adding additional furniture or something.  Again, really appreciate the comment, thank you for the feedback. 

(+1)

That's super rad. I love hearing about all of your processes when making the game. The PT thing is really interesting. I'm happy for y'all. You all did a really good job.