Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

cryingonvhs

4
Posts
1
Followers
A member registered Jun 16, 2020

Creator of

Recent community posts

Thank you for the comment. I'm especially glad it got you thinking. That really was the goal at the end of the day, to make a narrative that you can question and interpret multiple ways. We really appreciate the feedback, it makes the jam worth doing. Hopefully we will be bale to make more games even better later down the line. Thank you. 

We really appreciate this comment. We did try to make what little "story" we implemented able to be extrapolated, but also tried to leave most of it up to interpretation.  I like your take on it a lot, and it's nice to see that it at least got someone thinking a little bit. We were considering continuing work on the game, and we'll see what becomes of that. This team is definitely going to put out more projects in the future, and we hope they'll be even more interesting. 

It's funny that you bring up PT, originally we had an inside joke on the entertainment centre/ tv referencing one of our current/ future projects with the initials PT. Right before  we launched it we changed the text to avoid making it seem like we were talking about Silent Hills. 

We talked a few times about the size of the main room, and if I had anything to change right now it would be adding additional furniture or something.  Again, really appreciate the comment, thank you for the feedback. 

Neat idea. I'm not sure if I encountered a bug or feature of not being able to pull the statue things downwards. I could see this being really engaging with some more time and polish.

(1 edit)

Beautiful visuals. The art was definitely my favourite aspect. I really enjoyed walking around the station and looking through all of the different locations. I think the puzzles were very well executed and fun , especially the second number code, that was a neat idea. The music has been stuck in my head since playing yesterday.

If I had anything to suggest be tweaked, it would be the contrast as the timer ticks down. Some areas and bits of text are harder to discern as the screen brightens. The rope puzzle took me nearly half a timer to find, because I couldn't see the small plant. 

Stellar game, thank you for posting!