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A jam submission

Clock Fall StationView game page

Leave the station before the moon falls. ☾⁺⋆
Submitted by Bobbo Studio — 1 day, 9 hours before the deadline
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Clock Fall Station's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#484.1434.143
Engagement#743.4293.429
Overall#1023.1073.107
Gameplay#1322.4292.429
Theme#1412.4292.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Hi there!

I'm one of the 6 judges for this RPG Maker Game Jam 2025. I was one of the 2 judges assigned to your game, and we have been assigned to rate your games according to each metric highlighted on the game's main jam page, and submit these ratings to the organisers, who will then appropriate what happens with that. Please contact them in the Q&A if you have any further questions about the judging process. The judges will work on different time schedules, so even if I may have finished playing your game, the entire process might not be finished as of yet. Many of these reviews I am posting while still judging.

All that aside, I'd like to share my VOD of me playing your game, which contains up to an hour of gameplay, and some final thoughts at the end! Depending on whether I stopped the VOD early or not, it will also contain many of the thoughts that I say to you below, which may cause repetition. So just be aware of that.

I will also attach a review below this VOD. I will not disclose my ratings for each category as of yet, but those will be revealed in due time. Not all judges are required to post a review or VOD to each game, but many will do so even if it's optional, including myself.

Here's the VOD:

By EVERYTHING this game is gorgeous. Visually stunning, awesome audio. Lovely, lovely parallaxed environment GAHHHHH it's so gorgeous! The concept is really cool too, and I love the entire sort of idea to this thing. The environments, the world, the idea of trying to get a train outta here, the *ever so slightly* surrealist quality to it all.

I think it has been said by others that even in spite of this game being UTTERLY GORGEOUS, there are some frustrations that can be had while trying to find everything - you can check the VOD above to see how I went. A lot of this makes sense gameplay wise and structure wise.

There is maybe a bit too much visual overwhelm with all the overlays shifting making it harder to see certain things and notice them. Being able to see what the track is, and seeing what is on the track is COOL and i love it but the train station is so massive that I oftentimes found myself wandering well away from any place I could be. Maybe even a slightly smaller map and a little more easy-to-detect field of depth could help ease these navigation issues I had. I was also thinking the loading screens for every transfer meant that some optimisation could occur on the RPG Maker side.

But overall, the structure of the game makes sense, it's a complete game, it is finishable, and the music is VERY impressive. It is nice sometimes to have a track change more frequently because by the end it was starting to get repetitive but I liked the ending, I liked the general scope of the thing, and it had a striking art style.

I also love the frog! <3

But yes, Clock Fall Station is that game that I think looks absolutely gorgeous and just has some minor things that I think could be made for an easier experience overall. I might have found it difficult to find the theme in the game, but I might have missed something big.

I LOVE FROG <3 Keep making games, you're awesome :)
Developer(+1)

Thank you so much for your video and feedback, it’s very useful! I’m glad you like Bobbo and thanks again for your time and encouragement :D

Submitted(+1)

As others have commented, atmospehere and presentation are top notch. Sadly, I personally can't say the same for the gameplay. I felt engaged thanks to the visuals and a sense of wonder but gradually felt there wasn't that much to do or interact with. I felt a bit frustrated, specially with the timer. I feel the game would be better without it. I think I understand why it is there, but also feel the game world is interesting enough that forcing me to go fast only detracts from it and diminishes the experience. I feel rushed and that I have to speed run it. I confess i didn't finish it, but I will keep an eye on it or the upcoming future.

Submitted(+1)

Really good atmosphere and kept me engaged. But I couldn't figure out what to do with the rope or the frog, or where to get the 5-digit code. Also, didn't realize why control room door had suddenly become unlocked...was it because of the piano music or the frog?

Submitted(+1)

I love the atmosphere and art in this game, and I think the music works pretty well (although a little repetitive as it goes on). The story was a bit opaque, which works to a point, but I ultimately got stuck after getting into the staff room and couldn't really figure out what to do (nor was I ever entirely clear what my aim was). Overall, I still enjoyed this, and it's particularly impressive as a first game!

I made a video with my first 15-minute impressions of it, should you want more commentary:
https://youtu.be/4SNBb_Q1xhU?t=3010

Submitted(+1)

Offensively good visuals and presentation, and their wonderous moody dreamlike quality extend to the theme and gameplay as well. Simultaneously entranced and on edge playing through it and exploring the environment. Few games (let alone freshman efforts) can have such a strong tone that engages the player, let alone managing to balance TWO simultaneously. Kudos. 

The art is beautiful, but at times it can feel overwhelming, especially with a core gameplay loop revolving around searching for small details in such a vast area. The overwhelming and overpowering art design does make the game more challenging, but in doing so simultaneously risks it becoming annoying and aggravating which thankfully your game (mostly) does not! It works okay when it comes to searching the environment, it works less than okay when trying to read and decipher a very thin wispy font. 

Truly A+ tone and world design, dreamlike in the best way possible. 

Developer

Thank you so much! It’s very encouraging to see a review like this. The sense of tone was exactly what I was trying to go for. I’m glad you enjoyed it!

Submitted (1 edit) (+1)

Beautiful visuals. The art was definitely my favourite aspect. I really enjoyed walking around the station and looking through all of the different locations. I think the puzzles were very well executed and fun , especially the second number code, that was a neat idea. The music has been stuck in my head since playing yesterday.

If I had anything to suggest be tweaked, it would be the contrast as the timer ticks down. Some areas and bits of text are harder to discern as the screen brightens. The rope puzzle took me nearly half a timer to find, because I couldn't see the small plant. 

Stellar game, thank you for posting!

(+1)

Neat little exploration/adventure game with a timer. Has a cute, spunky protagonist and some fun(albeit minimalist) dialogue. The visual style is unique and interesting, but highly disorienting so it can be difficult to read the text and some of the objects. Thankfully there's a guide but it's kind of a shame I had to use it to find the last couple of interactions.


To the dev, I would try to increase the contrast between the interactables and the environment, and change the font! The font is already low readability thanks to the tall, low-width characters, but at points it really strains my poor eyes thanks to the visuals and the transparent text box.