Hi there!
I'm one of the 6 judges for this RPG Maker Game Jam 2025. I was one of the 2 judges assigned to your game, and we have been assigned to rate your games according to each metric highlighted on the game's main jam page, and submit these ratings to the organisers, who will then appropriate what happens with that. Please contact them in the Q&A if you have any further questions about the judging process. The judges will work on different time schedules, so even if I may have finished playing your game, the entire process might not be finished as of yet. Many of these reviews I am posting while still judging.
All that aside, I'd like to share my VOD of me playing your game, which contains up to an hour of gameplay, and some final thoughts at the end! Depending on whether I stopped the VOD early or not, it will also contain many of the thoughts that I say to you below, which may cause repetition. So just be aware of that.
I will also attach a review below this VOD. I will not disclose my ratings for each category as of yet, but those will be revealed in due time. Not all judges are required to post a review or VOD to each game, but many will do so even if it's optional, including myself.
Here's the VOD:
I think it has been said by others that even in spite of this game being UTTERLY GORGEOUS, there are some frustrations that can be had while trying to find everything - you can check the VOD above to see how I went. A lot of this makes sense gameplay wise and structure wise.
There is maybe a bit too much visual overwhelm with all the overlays shifting making it harder to see certain things and notice them. Being able to see what the track is, and seeing what is on the track is COOL and i love it but the train station is so massive that I oftentimes found myself wandering well away from any place I could be. Maybe even a slightly smaller map and a little more easy-to-detect field of depth could help ease these navigation issues I had. I was also thinking the loading screens for every transfer meant that some optimisation could occur on the RPG Maker side.
But overall, the structure of the game makes sense, it's a complete game, it is finishable, and the music is VERY impressive. It is nice sometimes to have a track change more frequently because by the end it was starting to get repetitive but I liked the ending, I liked the general scope of the thing, and it had a striking art style.
I also love the frog! <3
But yes, Clock Fall Station is that game that I think looks absolutely gorgeous and just has some minor things that I think could be made for an easier experience overall. I might have found it difficult to find the theme in the game, but I might have missed something big.
I LOVE FROG <3 Keep making games, you're awesome :)












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